X-Git-Url: http://git.scottworley.com/nt3d/blobdiff_plain/7731ed7a4c4845e60f937dd1f082b1ce24939607..34592f10eb3e47c8f6738aceb5ff5ea48acb089c:/nt3d.js?ds=sidebyside diff --git a/nt3d.js b/nt3d.js index 62d898e..9eee504 100644 --- a/nt3d.js +++ b/nt3d.js @@ -62,6 +62,27 @@ nt3d = { return this.closed_trianglefan([apex].concat(base)).concat( this.trianglefan(base.reverse())); }, + sphere: function(center, radius, latitude_steps, longitude_steps) { + return this.oriented_sphere(center, radius, [0,0,1], [1,0,0], latitude_steps, longitude_steps); + }, + oriented_sphere: function(center, radius, north, greenwich, latitude_steps, longitude_steps) { + var unit_north = this.unit(north); + var north_pole = this.translate_point(this.scale(unit_north, radius), center); + var south_pole = this.translate_point(this.scale(unit_north, -radius), center); + return this.spheroid(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps); + }, + spheroid: function(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps) { + var delta = this.sub(north_pole, south_pole); + var path = []; + for (var i = 0; i < latitude_steps-1; i++) { + path.push(this.translate_point(south_pole, this.scale(delta, (1-Math.cos(Math.PI*i/(latitude_steps-1)))/2))); + } + path.push(north_pole); + function shape(i) { + return nt3d.circle(radius*Math.sin(Math.PI*i/(latitude_steps-1)), longitude_steps); + } + return this.extrude(path, shape, delta, greenwich); + }, shapenormals_from_closed_path: function(path) { return function(i) { var prev = (i == 0) ? path.length-1 : i-1; @@ -228,12 +249,15 @@ nt3d = { translate: function(points, offset) { var translated = []; for (var i = 0; i < points.length; i++) { - translated[i] = [points[i][0] + offset[0], - points[i][1] + offset[1], - points[i][2] + offset[2]]; + translated[i] = this.translate_point(points[i], offset); } return translated; }, + translate_point: function(point, offset) { + return [point[0] + offset[0], + point[1] + offset[1], + point[2] + offset[2]]; + }, angle_between: function(a, b) { // a and b must be unit vectors return Math.acos(this.dot(a, b)); }, @@ -273,6 +297,17 @@ nt3d = { angle), center); }, + point_equal: function(a, b, epsilon) { + return Math.abs(a[0] - b[0]) < epsilon && + Math.abs(a[1] - b[1]) < epsilon && + Math.abs(a[2] - b[2]) < epsilon; + }, + degenerate_face_epsilon: 1e-10, + is_degenerate: function(a, b, c) { + return this.point_equal(a, b, this.degenerate_face_epsilon) || + this.point_equal(b, c, this.degenerate_face_epsilon) || + this.point_equal(c, a, this.degenerate_face_epsilon); + }, go: function() { // Remove any previous download links var old_download_link = document.getElementById("nt3d_download"); @@ -294,14 +329,51 @@ nt3d = { // Run user_function this.points = this.user_function.apply(null, params); + + // Do a little validation if (this.points.length % 3 != 0) { alert("Points list length not divisble by 3!"); } - var n = this.points.length / 3; + var nan_count = 0; + var nan_point_count = 0; + var nan_face_count = 0; + for (var i = 0; i < this.points.length/3; i++) { + var nan_in_face = false; + for (var j = 0; j < 3; j++) { + var nan_in_point = false; + for (var k = 0; k < 3; k++) { + if (isNaN(this.points[i*3+j][k])) { + nan_count++; + nan_in_point = true; + nan_in_face = true; + } + } + if (nan_in_point) nan_point_count ++; + } + if (nan_in_face) nan_face_count ++; + } + if (nan_count != 0) { + alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (this.points.length/3)) + "% of faces)."); + } + + // Remove degenerate faces + var degenerate_face_count = 0; + for (var i = 0; i < this.points.length/3; i++) { + if (this.is_degenerate(this.points[i*3+0], + this.points[i*3+1], + this.points[i*3+2])) { + this.points.splice(i*3, 3); + i--; + degenerate_face_count ++; + } + } + if (degenerate_face_count != 0) { + console.log("Removed " + degenerate_face_count + " degenerate faces"); + } // Make STL this.stl = "solid " + this.user_function.name + "\n"; - for (var i = 0; i < n; i++) { + for (var i = 0; i < this.points.length/3; i++) { var a = this.points[i*3+0]; var b = this.points[i*3+1]; var c = this.points[i*3+2];