X-Git-Url: http://git.scottworley.com/nt3d/blobdiff_plain/2f6b97f8bc892064a1ca781c11b08104182f862a..f72a4188261299dcb24dd9a0d4ebb91fa0479227:/nt3d.js?ds=inline diff --git a/nt3d.js b/nt3d.js index 3d87ffb..5f7fad7 100644 --- a/nt3d.js +++ b/nt3d.js @@ -92,7 +92,7 @@ nt3d = { var rot1axis = this.unit(this.cross([0,0,1], shapenormals[i])); var rot1angle = this.angle_between([0,0,1], this.unit(shapenormals[i])); if (rot1angle > 1e-7) { - loop = this.rotate(loop, rot1axis, rot1angle); + loop = this.rotate_about_origin(loop, rot1axis, rot1angle); } // 2. Rotate around shapenormals[i] so that [1,0,0] @@ -100,7 +100,7 @@ nt3d = { var rot2axis = this.unit(shapenormals[i]); var rot2angle = this.angle_between([1,0,0], this.unit(fixedpathnormals[i])); if (rot2angle > 1e-7) { - loop = this.rotate(loop, rot2axis, rot2angle); + loop = this.rotate_about_origin(loop, rot2axis, rot2angle); } // This would probably be faster and more numerically stable // if the two rotations were applied as one combined operation @@ -140,6 +140,9 @@ nt3d = { a[1] - b[1], a[2] - b[2]]; }, + neg: function(a) { + return [-a[0], -a[1], -a[2]]; + }, dot: function(a, b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; }, @@ -170,7 +173,7 @@ nt3d = { angle_between: function(a, b) { // a and b must be unit vectors return Math.acos(this.dot(a, b)); }, - rotate: function(points, axis, angle) { // axis must be a unit vector + rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/ var cosangle = Math.cos(angle); var sinangle = Math.sin(angle); @@ -185,11 +188,31 @@ nt3d = { } return rotated; }, + rotate: function(points, center, axis, angle) { // axis must be a unit vector + return this.translate( + this.rotate_about_origin( + this.translate(points, this.neg(center)), + axis, + angle), + center); + }, go: function() { + // Remove any previous download links + var old_download_link = document.getElementById("nt3d_download"); + if (old_download_link) { + old_download_link.parentNode.removeChild(old_download_link); + } + + // Continue in a callback, so that there's not a stale download + // link hanging around while we process. + setTimeout(function(the_this) { (function() { + // Get params from form var params = []; for (var i = 0; i < this.user_params.length; i++) { - params[i] = this.form.elements["param"+i].value; + var as_string = this.form.elements["param"+i].value; + var as_num = +as_string; + params[i] = isNaN(as_num) ? as_string : as_num; } // Run user_function @@ -216,11 +239,6 @@ nt3d = { } this.stl += "endsolid " + this.user_function.name + "\n"; - // Remove any previous download links - var old_download_link = document.getElementById("nt3d_download"); - if (old_download_link) { - old_download_link.parentNode.removeChild(old_download_link); - } // Offer result as download var download_link = document.createElement("a"); @@ -231,6 +249,8 @@ nt3d = { download_link.setAttribute("href", "data:application/sla," + encodeURIComponent(this.stl)); this.ui.appendChild(download_link); setTimeout(function() { download_link.setAttribute("style", "-webkit-transition: background-color 0.4s; -moz-transition: background-color 0.4s; -o-transition: background-color 0.4s; -ms-transition: background-color 0.4s; transition: background-color 0.4s; background-color: inherit"); }, 0); + + }).call(the_this); }, 0, this); // (We were in a callback this whole time, remember?) }, framework: function (f, params) { this.user_function = f;