point[2] + offset[2]];
},
angle_between: function(a, b) { // a and b must be unit vectors
- return Math.acos(this.dot(a, b));
+ var the_dot = this.dot(a, b);
+ if (the_dot <= -1) {
+ return Math.PI;
+ }
+ if (the_dot >= 1) {
+ return 0;
+ }
+ return Math.acos(the_dot);
},
rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector
// From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/
angle),
center);
},
+ point_equal: function(a, b, epsilon) {
+ return Math.abs(a[0] - b[0]) < epsilon &&
+ Math.abs(a[1] - b[1]) < epsilon &&
+ Math.abs(a[2] - b[2]) < epsilon;
+ },
+ degenerate_face_epsilon: 1e-10,
+ is_degenerate: function(a, b, c) {
+ return this.point_equal(a, b, this.degenerate_face_epsilon) ||
+ this.point_equal(b, c, this.degenerate_face_epsilon) ||
+ this.point_equal(c, a, this.degenerate_face_epsilon);
+ },
go: function() {
// Remove any previous download links
var old_download_link = document.getElementById("nt3d_download");
// Run user_function
this.points = this.user_function.apply(null, params);
+
+ // Do a little validation
if (this.points.length % 3 != 0) {
alert("Points list length not divisble by 3!");
}
- var n = this.points.length / 3;
+ var nan_count = 0;
+ var nan_point_count = 0;
+ var nan_face_count = 0;
+ for (var i = 0; i < this.points.length/3; i++) {
+ var nan_in_face = false;
+ for (var j = 0; j < 3; j++) {
+ var nan_in_point = false;
+ for (var k = 0; k < 3; k++) {
+ if (isNaN(this.points[i*3+j][k])) {
+ nan_count++;
+ nan_in_point = true;
+ nan_in_face = true;
+ }
+ }
+ if (nan_in_point) nan_point_count ++;
+ }
+ if (nan_in_face) nan_face_count ++;
+ }
+ if (nan_count != 0) {
+ alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (this.points.length/3)) + "% of faces).");
+ }
+
+ // Remove degenerate faces
+ var degenerate_face_count = 0;
+ for (var i = 0; i < this.points.length/3; i++) {
+ if (this.is_degenerate(this.points[i*3+0],
+ this.points[i*3+1],
+ this.points[i*3+2])) {
+ this.points.splice(i*3, 3);
+ i--;
+ degenerate_face_count ++;
+ }
+ }
+ if (degenerate_face_count != 0) {
+ console.log("Removed " + degenerate_face_count + " degenerate faces");
+ }
// Make STL
this.stl = "solid " + this.user_function.name + "\n";
- for (var i = 0; i < n; i++) {
+ for (var i = 0; i < this.points.length/3; i++) {
var a = this.points[i*3+0];
var b = this.points[i*3+1];
var c = this.points[i*3+2];