<title>Medusa</title>
<script type="text/javascript" src="nt3d.js"></script>
<script type="text/javascript">
- function finger(params, finger_crosssection, ring_radius, finger_angle) {
+ function finger(params, finger_crosssection, ring_num, ring_radius, finger_angle) {
var path = [];
+ var twirl_amplitute = Math.cos((ring_num * 2 * Math.PI) / params.finger_twirl_period);
+ var twirl_angle = twirl_amplitute * params.finger_twirl_distance / (ring_radius * 2 * Math.PI);
for (var finger_point = 0; finger_point <= params.finger_points; finger_point++) {
- var angle = (finger_angle + params.finger_twirl * finger_point / params.finger_points) * 2 * Math.PI;
+ var angle = (finger_angle + twirl_angle * finger_point / params.finger_points) * 2 * Math.PI;
var x = ring_radius * Math.cos(angle);
var y = ring_radius * Math.sin(angle);
path.push([x, y, params.finger_height * finger_point / params.finger_points]);
var fingers = [];
for (var ring_num = 0; ring_num < params.num_rings; ring_num++) {
var ring_radius = params.first_ring_radius + ring_num * params.ring_spacing;
- for (var finger_num = 0; finger_num < params.num_fingers; finger_num++) {
- var finger_angle = finger_num / params.num_fingers;
- fingers = fingers.concat(finger(params, finger_crosssection, ring_radius, finger_angle));
+ var num_fingers = Math.round((ring_radius * 2 * Math.PI) / params.finger_spacing);
+ for (var finger_num = 0; finger_num < num_fingers; finger_num++) {
+ var finger_angle = finger_num / num_fingers;
+ fingers = fingers.concat(finger(params, finger_crosssection, ring_num, ring_radius, finger_angle));
}
}
var params = [["first_ring_radius", 20],
["num_rings", 4],
["ring_spacing", 10, "Space Between Rings"],
- ["num_fingers", 5],
+ ["finger_spacing", 10],
["finger_radius", 3],
["finger_faces", 3],
["finger_points", 20],
- ["finger_twirl", .1, "Finger Twirl (in turns)"],
+ ["finger_twirl_distance", 50],
+ ["finger_twirl_period", 2, "Finger Twirl Period (1=same, 2=alternating)"],
["finger_height", 100]];
</script>
</head>