var x = ring_radius * Math.cos(angle);
var y = ring_radius * Math.sin(angle);
path.push([x, y, params.finger_height * finger_point / params.finger_points]);
var x = ring_radius * Math.cos(angle);
var y = ring_radius * Math.sin(angle);
path.push([x, y, params.finger_height * finger_point / params.finger_points]);