<title>Medusa</title>
<script type="text/javascript" src="nt3d.js"></script>
<script type="text/javascript">
- function medusa(base_ring_radius, num_fingers, finger_radius, finger_faces, finger_points, finger_twirl, finger_height) {
- var finger_crosssection = nt3d.circle(finger_radius, finger_faces);
+ function finger(params, finger_crosssection, ring_radius, finger_angle) {
+ var path = [];
+ var twirl_angle = params.finger_twirl_distance / (ring_radius * 2 * Math.PI);
+ console.log(twirl_angle);
+ for (var finger_point = 0; finger_point <= params.finger_points; finger_point++) {
+ var angle = (finger_angle + twirl_angle * finger_point / params.finger_points) * 2 * Math.PI;
+ var x = ring_radius * Math.cos(angle);
+ var y = ring_radius * Math.sin(angle);
+ path.push([x, y, params.finger_height * finger_point / params.finger_points]);
+ }
+ return nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0]));
+ }
+ function medusa(params) {
+ var finger_crosssection = nt3d.circle(params.finger_radius, params.finger_faces);
var fingers = [];
- for (var finger_num = 0; finger_num < num_fingers; finger_num++) {
- var finger_angle = finger_num / num_fingers;
- var path = [];
- for (var finger_point = 0; finger_point <= finger_points; finger_point++) {
- var angle = (finger_angle + finger_twirl * finger_point / finger_points) * 2 * Math.PI;
- var x = base_ring_radius * Math.cos(angle);
- var y = base_ring_radius * Math.sin(angle);
- path.push([x, y, finger_height * finger_point / finger_points]);
+ for (var ring_num = 0; ring_num < params.num_rings; ring_num++) {
+ var ring_radius = params.first_ring_radius + ring_num * params.ring_spacing;
+ var num_fingers = Math.round((ring_radius * 2 * Math.PI) / params.finger_spacing);
+ for (var finger_num = 0; finger_num < num_fingers; finger_num++) {
+ var finger_angle = finger_num / num_fingers;
+ fingers = fingers.concat(finger(params, finger_crosssection, ring_radius, finger_angle));
}
- var finger = nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0]));
- fingers = fingers.concat(finger);
}
return fingers;
}
- var params = [["Base ring radius", 100],
- ["Number of fingers", 5],
- ["Finger radius", 3],
- ["Finger faces", 10],
- ["Finger points", 20],
- ["Finger twirl (in turns)", .1],
- ["Finger height", 100]];
+ var params = [["first_ring_radius", 20],
+ ["num_rings", 4],
+ ["ring_spacing", 10, "Space Between Rings"],
+ ["finger_spacing", 10],
+ ["finger_radius", 3],
+ ["finger_faces", 3],
+ ["finger_points", 20],
+ ["finger_twirl_distance", 50],
+ ["finger_height", 100]];
</script>
</head>
<body onload="nt3d.framework(medusa, params)">