]> git.scottworley.com Git - nt3d/blobdiff - nt3d.js
Twirl a fixed distance; inner rings twirl tighter
[nt3d] / nt3d.js
diff --git a/nt3d.js b/nt3d.js
index 038994678f9328de72fca780f4a8b639a58e915b..80390b99b6db1482a0550555246a8335bf3d133e 100644 (file)
--- a/nt3d.js
+++ b/nt3d.js
@@ -181,7 +181,16 @@ nt3d = {
 
                        // 2. Rotate around shapenormali so that [1,0,0]
                        //    becomes pathnormali.
-                       loop = this.rotate_onto(loop, shapex, pathnormali);
+                       if (!this.opposite(shapex, pathnormali)) {
+                               loop = this.rotate_onto(loop, shapex, pathnormali);
+                       } else {
+                               // Rare edge case: When shapex and pathnormali are
+                               // opposite, rotate_onto cannot cross them to get
+                               // an axis of rotation.  In this case, we (extrude)
+                               // already know what to do -- just rotate PI around
+                               // shapenormali!
+                               loop = this.rotate_about_origin(loop, shapenormali, Math.PI);
+                       }
 
                        // (This would probably be faster and more numerically stable
                        // if the two rotations were applied as one combined operation
@@ -283,17 +292,40 @@ nt3d = {
                }
                return rotated;
        },
+       angle_epsilon: 1e-7,
+       opposite: function(a, b) {
+               // Do a and b point in exactly opposite directions?
+               return Math.abs(this.angle_between(this.unit(a), this.unit(b)) - Math.PI) < this.angle_epsilon;
+       },
        rotate_onto: function(points, a, b) {
                // Rotate points such that a (in points-space) maps onto b
                // by crossing a and b to get a rotation axis and using
                // angle_between to get a rotation angle.
                var angle = this.angle_between(this.unit(a), this.unit(b));
-               if (Math.abs(angle) < 1e-15) {
-                       // No siginificant rotation to perform.  Bail to avoid
+               var abs_angle = Math.abs(angle);
+               if (Math.abs(angle) < this.angle_epsilon) {
+                       // No significant rotation to perform.  Bail to avoid
                        // NaNs and numerical error
                        return points;
                }
-               var axis = this.unit(this.cross(a, b));
+               var axis;
+               if (Math.abs(abs_angle - Math.PI) < this.angle_epsilon) {
+                       // a and b point in opposite directions, so
+                       // we cannot cross them.  So just pick something.
+                       // If the caller wishes to avoid this behaviour,
+                       // they should check with this.opposite() first.
+                       axis = this.project_to_orthogonal(a, [1,0,0]);
+                       console.log("rotate_onto: a and b are opposite!  If you carefully chose them to meet some other constraint, you will be sad!  Arbitrarily using axis [1,0,0] ->", axis);
+                       if (this.magnitude(axis) < this.angle_epsilon) {
+                               // Oh, double bad luck!  Our arbitrary choice
+                               // lines up too!  A second, orthogonal arbitrary
+                               // choice is now guaranteed to succeed.
+                               axis = this.project_to_orthogonal(a, [0,1,0]);
+                               console.log("rotate_onto: Double bad luck!  Arbitrarily using axis [0,1,0] ->", axis);
+                       }
+               } else {
+                       axis = this.unit(this.cross(a, b));
+               }
                return this.rotate_about_origin(points, axis, angle);
        },
        rotate: function(points, center, axis, angle) { // axis must be a unit vector
@@ -315,41 +347,20 @@ nt3d = {
                       this.point_equal(b, c, this.degenerate_face_epsilon) ||
                       this.point_equal(c, a, this.degenerate_face_epsilon);
        },
-       go: function() {
-               // Remove any previous download links
-               var old_download_link = document.getElementById("nt3d_download");
-               if (old_download_link) {
-                       old_download_link.parentNode.removeChild(old_download_link);
-               }
-
-               // Continue in a callback, so that there's not a stale download
-               // link hanging around while we process.
-               setTimeout(function(the_this) { (function() {
-
-               // Get params from form
-               var params = [];
-               for (var i = 0; i < this.user_params.length; i++) {
-                       var as_string = this.form.elements["param"+i].value;
-                       var as_num = +as_string;
-                       params[i] = isNaN(as_num) ? as_string : as_num;
-               }
-
-               // Run user_function
-               this.points = this.user_function.apply(null, params);
-
+       validate: function(points) {
                // Do a little validation
-               if (this.points.length % 3 != 0) {
+               if (points.length % 3 != 0) {
                        alert("Points list length not divisble by 3!");
                }
                var nan_count = 0;
                var nan_point_count = 0;
                var nan_face_count = 0;
-               for (var i = 0; i < this.points.length/3; i++) {
+               for (var i = 0; i < points.length/3; i++) {
                        var nan_in_face = false;
                        for (var j = 0; j < 3; j++) {
                                var nan_in_point = false;
                                for (var k = 0; k < 3; k++) {
-                                       if (isNaN(this.points[i*3+j][k])) {
+                                       if (isNaN(points[i*3+j][k])) {
                                                nan_count++;
                                                nan_in_point = true;
                                                nan_in_face = true;
@@ -360,16 +371,17 @@ nt3d = {
                        if (nan_in_face) nan_face_count ++;
                }
                if (nan_count != 0) {
-                       alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (this.points.length/3)) + "% of faces).");
+                       alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (points.length/3)) + "% of faces).");
                }
-
-               // Remove degenerate faces
+       },
+       remove_degenerate_faces: function(points) {
+               // Note: This modifies points
                var degenerate_face_count = 0;
-               for (var i = 0; i < this.points.length/3; i++) {
-                       if (this.is_degenerate(this.points[i*3+0], 
-                                              this.points[i*3+1], 
-                                              this.points[i*3+2])) {
-                               this.points.splice(i*3, 3);
+               for (var i = 0; i < points.length/3; i++) {
+                       if (this.is_degenerate(points[i*3+0], 
+                                              points[i*3+1], 
+                                              points[i*3+2])) {
+                               points.splice(i*3, 3);
                                i--;
                                degenerate_face_count ++;
                        }
@@ -377,15 +389,16 @@ nt3d = {
                if (degenerate_face_count != 0) {
                        console.log("Removed " + degenerate_face_count + " degenerate faces");
                }
-
-               // Make STL
-               this.stl = "solid " + this.user_function.name + "\n";
-               for (var i = 0; i < this.points.length/3; i++) {
-                       var a = this.points[i*3+0];
-                       var b = this.points[i*3+1];
-                       var c = this.points[i*3+2];
+               return points;
+       },
+       to_stl: function(points, name) {
+               var stl = "solid " + name + "\n";
+               for (var i = 0; i < points.length/3; i++) {
+                       var a = points[i*3+0];
+                       var b = points[i*3+1];
+                       var c = points[i*3+2];
                        var normal = this.normal(a, b, c);
-                       this.stl += "facet normal " + normal[0] + " " + normal[1] + " " + normal[2] + "\n" +
+                       stl += "facet normal " + normal[0] + " " + normal[1] + " " + normal[2] + "\n" +
                                "outer loop\n" +
                                "vertex " + a[0] + " " + a[1] + " " + a[2] + "\n"+
                                "vertex " + b[0] + " " + b[1] + " " + b[2] + "\n"+
@@ -393,8 +406,35 @@ nt3d = {
                                "endloop\n" +
                                "endfacet\n";
                }
-               this.stl += "endsolid " + this.user_function.name + "\n";
+               stl += "endsolid " + name + "\n";
+               return stl;
+       },
+       go: function() {
+               // Remove any previous download links
+               var old_download_link = document.getElementById("nt3d_download");
+               if (old_download_link) {
+                       old_download_link.parentNode.removeChild(old_download_link);
+               }
+
+               // Continue in a callback, so that there's not a stale download
+               // link hanging around while we process.
+               setTimeout(function() {
+
+               // Get params from form
+               var params = {};
+               for (var i = 0; i < this.user_params.length; i++) {
+                       var as_string = this.form.elements["param"+i].value;
+                       var as_num = +as_string;
+                       params[this.user_params[i][0]] = isNaN(as_num) ? as_string : as_num;
+               }
+
+               this.points = this.user_function.call(null, params);
+
+               this.validate(this.points);
 
+               this.remove_degenerate_faces(this.points);
+
+               this.stl = this.to_stl(this.points, this.user_function.name);
 
                // Offer result as download
                var download_link = document.createElement("a");
@@ -406,7 +446,7 @@ nt3d = {
                this.ui.appendChild(download_link);
                setTimeout(function() { download_link.setAttribute("style", "-webkit-transition: background-color 0.4s; -moz-transition: background-color 0.4s; -o-transition: background-color 0.4s; -ms-transition: background-color 0.4s; transition: background-color 0.4s; background-color: inherit"); }, 0);
 
-               }).call(the_this); }, 0, this); // (We were in a callback this whole time, remember?)
+               }.bind(this), 0); // (We were in a callback this whole time, remember?)
        },
        framework: function (f, params) {
                this.user_function = f;
@@ -436,7 +476,18 @@ nt3d = {
                        tr = document.createElement("tr");
                        table.appendChild(tr);
                        var td = document.createElement("td");
-                       td.appendChild(document.createTextNode(params[i][0]));
+                       var description;
+                       if (params[i].length > 2) {
+                               description = params[i][2];
+                       } else {
+                               description = params[i][0];
+                               description = description[0].toUpperCase() + description.substr(1);
+                               description = description.replace(/_(.)/g, function(_, c) {
+                                       return " " + c.toUpperCase();
+                               });
+                               description = description.replace("Num ", "Number of ");
+                       }
+                       td.appendChild(document.createTextNode(description));
                        tr.appendChild(td);
                        td = document.createElement("td");
                        var input = document.createElement("input");