return this.closed_trianglefan([apex].concat(base)).concat(
this.trianglefan(base.reverse()));
},
+ sphere: function(center, radius, latitude_steps, longitude_steps) {
+ return this.oriented_sphere(center, radius, [0,0,1], [1,0,0], latitude_steps, longitude_steps);
+ },
+ oriented_sphere: function(center, radius, north, greenwich, latitude_steps, longitude_steps) {
+ var unit_north = this.unit(north);
+ var north_pole = this.translate_point(this.scale(unit_north, radius), center);
+ var south_pole = this.translate_point(this.scale(unit_north, -radius), center);
+ return this.spheroid(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps);
+ },
+ spheroid: function(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps) {
+ var delta = this.sub(north_pole, south_pole);
+ var path = [];
+ for (var i = 0; i < latitude_steps-1; i++) {
+ path.push(this.translate_point(south_pole, this.scale(delta, (1-Math.cos(Math.PI*i/(latitude_steps-1)))/2)));
+ }
+ path.push(north_pole);
+ function shape(i) {
+ return nt3d.circle(radius*Math.sin(Math.PI*i/(latitude_steps-1)), longitude_steps);
+ }
+ return this.extrude(path, shape, delta, greenwich);
+ },
shapenormals_from_closed_path: function(path) {
return function(i) {
var prev = (i == 0) ? path.length-1 : i-1;
// Run user_function
this.points = this.user_function.apply(null, params);
+
+ // Do a little validation
if (this.points.length % 3 != 0) {
alert("Points list length not divisble by 3!");
}
var n = this.points.length / 3;
+ var nan_count = 0;
+ var nan_point_count = 0;
+ var nan_face_count = 0;
+ for (var i = 0; i < n; i++) {
+ var nan_in_face = false;
+ for (var j = 0; j < 3; j++) {
+ var nan_in_point = false;
+ for (var k = 0; k < 3; k++) {
+ if (isNaN(this.points[i*3+j][k])) {
+ nan_count++;
+ nan_in_point = true;
+ nan_in_face = true;
+ }
+ }
+ if (nan_in_point) nan_point_count ++;
+ }
+ if (nan_in_face) nan_face_count ++;
+ }
+ if (nan_count != 0) {
+ alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces.");
+ }
// Make STL
this.stl = "solid " + this.user_function.name + "\n";