<title>Medusa</title>
<script type="text/javascript" src="nt3d.js"></script>
<script type="text/javascript">
+ function finger(params, finger_crosssection, ring_radius, finger_angle) {
+ var path = [];
+ for (var finger_point = 0; finger_point <= params.finger_points; finger_point++) {
+ var angle = (finger_angle + params.finger_twirl * finger_point / params.finger_points) * 2 * Math.PI;
+ var x = ring_radius * Math.cos(angle);
+ var y = ring_radius * Math.sin(angle);
+ path.push([x, y, params.finger_height * finger_point / params.finger_points]);
+ }
+ return nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0]));
+ }
function medusa(params) {
var finger_crosssection = nt3d.circle(params.finger_radius, params.finger_faces);
var fingers = [];
var ring_radius = params.first_ring_radius + ring_num * params.ring_spacing;
for (var finger_num = 0; finger_num < params.num_fingers; finger_num++) {
var finger_angle = finger_num / params.num_fingers;
- var path = [];
- for (var finger_point = 0; finger_point <= params.finger_points; finger_point++) {
- var angle = (finger_angle + params.finger_twirl * finger_point / params.finger_points) * 2 * Math.PI;
- var x = ring_radius * Math.cos(angle);
- var y = ring_radius * Math.sin(angle);
- path.push([x, y, params.finger_height * finger_point / params.finger_points]);
- }
- var finger = nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0]));
- fingers = fingers.concat(finger);
+ fingers = fingers.concat(finger(params, finger_crosssection, ring_radius, finger_angle));
}
}
return fingers;
}
var params = [["first_ring_radius", 20],
- ["num_rings", 10],
+ ["num_rings", 4],
["ring_spacing", 10, "Space Between Rings"],
["num_fingers", 5],
["finger_radius", 3],
- ["finger_faces", 5],
+ ["finger_faces", 3],
["finger_points", 20],
["finger_twirl", .1, "Finger Twirl (in turns)"],
["finger_height", 100]];