+ function finger(params, finger_crosssection, ring_radius, finger_angle) {
+ var path = [];
+ for (var finger_point = 0; finger_point <= params.finger_points; finger_point++) {
+ var angle = (finger_angle + params.finger_twirl * finger_point / params.finger_points) * 2 * Math.PI;
+ var x = ring_radius * Math.cos(angle);
+ var y = ring_radius * Math.sin(angle);
+ path.push([x, y, params.finger_height * finger_point / params.finger_points]);
+ }
+ return nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0]));
+ }