point[2] + offset[2]];
},
angle_between: function(a, b) { // a and b must be unit vectors
- return Math.acos(this.dot(a, b));
+ var the_dot = this.dot(a, b);
+ if (the_dot <= -1) {
+ return Math.PI;
+ }
+ if (the_dot >= 1) {
+ return 0;
+ }
+ return Math.acos(the_dot);
},
rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector
// From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/
// by crossing a and b to get a rotation axis and using
// angle_between to get a rotation angle.
var angle = this.angle_between(this.unit(a), this.unit(b));
- if (Math.abs(angle) < 1e-15) {
- // No siginificant rotation to perform. Bail to avoid
+ if (Math.abs(angle) < 1e-7) {
+ // No significant rotation to perform. Bail to avoid
// NaNs and numerical error
return points;
}