]> git.scottworley.com Git - nt3d/blobdiff - nt3d.js
Pass numeric parameters as numbers
[nt3d] / nt3d.js
diff --git a/nt3d.js b/nt3d.js
index 3d87ffb90e3ec1b5569ad71f41058a9a8bc3fae0..4cec096683d971b7c95b0b390c3e88725bad6a0e 100644 (file)
--- a/nt3d.js
+++ b/nt3d.js
@@ -92,7 +92,7 @@ nt3d = {
                        var rot1axis = this.unit(this.cross([0,0,1], shapenormals[i]));
                        var rot1angle = this.angle_between([0,0,1], this.unit(shapenormals[i]));
                        if (rot1angle > 1e-7) {
-                               loop = this.rotate(loop, rot1axis, rot1angle);
+                               loop = this.rotate_about_origin(loop, rot1axis, rot1angle);
                        }
 
                        // 2. Rotate around shapenormals[i] so that [1,0,0]
@@ -100,7 +100,7 @@ nt3d = {
                        var rot2axis = this.unit(shapenormals[i]);
                        var rot2angle = this.angle_between([1,0,0], this.unit(fixedpathnormals[i]));
                        if (rot2angle > 1e-7) {
-                               loop = this.rotate(loop, rot2axis, rot2angle);
+                               loop = this.rotate_about_origin(loop, rot2axis, rot2angle);
                        }
                        // This would probably be faster and more numerically stable
                        // if the two rotations were applied as one combined operation
@@ -140,6 +140,9 @@ nt3d = {
                        a[1] - b[1],
                        a[2] - b[2]];
        },
+       neg: function(a) {
+               return [-a[0], -a[1], -a[2]];
+       },
        dot: function(a, b) {
                return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
        },
@@ -170,7 +173,7 @@ nt3d = {
        angle_between: function(a, b) { // a and b must be unit vectors
                return Math.acos(this.dot(a, b));
        },
-       rotate: function(points, axis, angle) { // axis must be a unit vector
+       rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector
                // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/
                var cosangle = Math.cos(angle);
                var sinangle = Math.sin(angle);
@@ -185,11 +188,21 @@ nt3d = {
                }
                return rotated;
        },
+       rotate: function(points, center, axis, angle) { // axis must be a unit vector
+               return this.translate(
+                       this.rotate_about_origin(
+                               this.translate(points, this.neg(center)),
+                               axis,
+                               angle),
+                       center);
+       },
        go: function() {
                // Get params from form
                var params = [];
                for (var i = 0; i < this.user_params.length; i++) {
-                       params[i] = this.form.elements["param"+i].value;
+                       var as_string = this.form.elements["param"+i].value;
+                       var as_num = +as_string;
+                       params[i] = isNaN(as_num) ? as_string : as_num;
                }
 
                // Run user_function