var cross_section_normals = nt3d.rotate_about_origin(path, [0,0,1], Math.PI/2);
var path_normals = [];
path_normals.length = long_steps;
for (var i = 0; i < long_steps; i++) {
path_normals[i] = [0, 0, 1];
}
var cross_section_normals = nt3d.rotate_about_origin(path, [0,0,1], Math.PI/2);
var path_normals = [];
path_normals.length = long_steps;
for (var i = 0; i < long_steps; i++) {
path_normals[i] = [0, 0, 1];
}