]>
git.scottworley.com Git - nt3d/blob - nt3d.js
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1 /* nt3d - Javascript library for doing some 3D stuff.
2 * Copyright (C) 2012 Scott Worley <ScottWorley@ScottWorley.com>
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Affero General Public License as
6 * published by the Free Software Foundation, either version 3 of the
7 * License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Affero General Public License for more details.
14 * You should have received a copy of the GNU Affero General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 triangle: function(a
, b
, c
) {
22 quad: function(a
, b
, c
, d
) {
23 return this.triangle(a
, b
, c
).concat(
24 this.triangle(c
, d
, a
));
26 trianglefan: function(fan
) {
28 for (var i
= 2; i
< fan
.length
; i
++) {
29 result
.push(fan
[0], fan
[i
-1], fan
[i
]);
33 closed_trianglefan: function(fan
) {
34 return this.trianglefan(fan
.concat([fan
[1]]));
36 quadstrip: function(strip
) {
37 if (strip
.length
% 2 != 0) {
38 alert("quadstrip length not divisble by 2!");
41 for (var i
= 2; i
< strip
.length
; i
+= 2) {
42 result
= result
.concat(this.quad(strip
[i
-2], strip
[i
-1], strip
[i
+1], strip
[i
]));
46 closed_quadstrip: function(strip
) {
47 return this.quadstrip(strip
.concat([strip
[0], strip
[1]]));
49 circle: function(r
, n
) {
51 for (var i
= 0; i
< n
; i
++) {
52 points
.push([r
*Math
.cos(2*Math
.PI
*i
/n
),
53 r
*Math
.sin(2*Math
.PI
*i
/n
),
58 cone: function(base_center
, apex
, radius
, steps
) {
59 var base
= this.circle(radius
, steps
);
60 base
= this.rotate_onto(base
, [0,0,1], this.sub(apex
, base_center
));
61 base
= this.translate(base
, base_center
);
62 return this.closed_trianglefan([apex
].concat(base
)).concat(
63 this.trianglefan(base
.reverse()));
65 extrude: function(shape
, path
, shapenormals
, pathnormals
) {
66 var guts_result
= nt3d
._extrude_guts(shape
, path
, shapenormals
, pathnormals
);
68 // XXX: This doesn't work if shape is not convex
69 return guts_result
.points
.concat(
70 nt3d
.trianglefan(guts_result
.first_loop
.reverse()),
71 nt3d
.trianglefan(guts_result
.last_loop
));
74 closed_extrude: function(shape
, path
, shapenormals
, pathnormals
) {
75 var guts_result
= nt3d
._extrude_guts(shape
, path
, shapenormals
, pathnormals
);
76 // Stitch the ends together
77 return guts_result
.points
.concat(
78 nt3d
.closed_quadstrip(nt3d
.zip(guts_result
.first_loop
, guts_result
.last_loop
)));
80 _fix_pathnormals: function(shapenormals
, pathnormals
) {
81 // Fix pathnormals[i] to be perfectly perpendicular to
82 // shapenormals[i]. This lets extrude callers be sloppy
83 // with pathnormals, which can greatly simplify things.
84 var fixedpathnormals
= [];
85 for (var i
= 0; i
< pathnormals
.length
; i
++) {
86 var proj
= this.project(shapenormals
[i
], pathnormals
[i
]);
87 fixedpathnormals
[i
] = this.sub(pathnormals
[i
], proj
);
89 return fixedpathnormals
;
91 _extrude_guts: function(shape
, path
, shapenormals
, pathnormals
) {
92 var fixedpathnormals
= this._fix_pathnormals(shapenormals
, pathnormals
);
93 var result
= { points: [] };
95 for (var i
= 0; i
< path
.length
; i
++) {
96 // loop is shape in 3d with (0,0) at path[i], shape's
97 // z axis in the direction of shapenormals[i], and
98 // shape's x axis in the direction of pathnormals[i].
99 // We tack [1,0,0] onto the end as a hack to see where
100 // it ends up after rotation. This is removed later.
101 var loop
= shape
.concat([[1,0,0]]);
103 // This is done in three steps:
104 // 1. Rotate shape out of the xy plane so that [0,0,1]
105 // becomes shapenormals[i]. This puts the shape in
106 // the correct plane, but does not constrain its
107 // rotation about shapenormals[i].
108 loop
= this.rotate_onto(loop
, [0,0,1], shapenormals
[i
]);
109 var shapex
= loop
.pop();
111 // 2. Rotate around shapenormals[i] so that [1,0,0]
112 // becomes fixedpathnormals[i].
113 loop
= this.rotate_onto(loop
, shapex
, fixedpathnormals
[i
]);
115 // (This would probably be faster and more numerically stable
116 // if the two rotations were applied as one combined operation
117 // rather than separate steps.)
119 // 3. Translate to path[i].
120 loop
= this.translate(loop
, path
[i
]);
123 result
.first_loop
= loop
;
125 result
.points
= result
.points
.concat(nt3d
.closed_quadstrip(nt3d
.zip(loop
, prev_loop
)));
129 result
.last_loop
= prev_loop
;
132 zip: function(a
, b
) {
134 if (a
.length
!= b
.length
) {
135 alert("Zip over different-sized inputs");
137 for (var i
= 0; i
< a
.length
; i
++) {
138 result
.push(a
[i
], b
[i
]);
142 magnitude: function(a
) {
143 return Math
.sqrt(a
[0]*a
[0] + a
[1]*a
[1] + a
[2]*a
[2]);
146 return this.scale(a
, 1 / this.magnitude(a
));
148 sub: function(a
, b
) {
154 return [-a
[0], -a
[1], -a
[2]];
156 dot: function(a
, b
) {
157 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2];
159 scale: function(v
, s
) { // Scale vector v by scalar s
160 return [s
*v
[0], s
*v
[1], s
*v
[2]];
162 cross: function(a
, b
) {
163 return [a
[1]*b
[2] - a
[2]*b
[1],
164 a
[2]*b
[0] - a
[0]*b
[2],
165 a
[0]*b
[1] - a
[1]*b
[0]];
167 normal: function(a
, b
, c
) {
168 return this.cross(this.sub(a
, b
), this.sub(b
, c
));
170 project: function(a
, b
) { // Project b onto a
171 var a_magnitude
= this.magnitude(a
);
172 return this.scale(a
, this.dot(a
, b
) / a_magnitude
* a_magnitude
);
174 translate: function(points
, offset
) {
176 for (var i
= 0; i
< points
.length
; i
++) {
177 translated
[i
] = [points
[i
][0] + offset
[0],
178 points
[i
][1] + offset
[1],
179 points
[i
][2] + offset
[2]];
183 angle_between: function(a
, b
) { // a and b must be unit vectors
184 return Math
.acos(this.dot(a
, b
));
186 rotate_about_origin: function(points
, axis
, angle
) { // axis must be a unit vector
187 // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/
188 var cosangle
= Math
.cos(angle
);
189 var sinangle
= Math
.sin(angle
);
191 for (var i
= 0; i
< points
.length
; i
++) {
193 var tmp
= this.dot(p
, axis
) * (1 - cosangle
);
195 axis
[0]*tmp
+ p
[0]*cosangle
+ (-axis
[2]*p
[1] + axis
[1]*p
[2])*sinangle
,
196 axis
[1]*tmp
+ p
[1]*cosangle
+ ( axis
[2]*p
[0] - axis
[0]*p
[2])*sinangle
,
197 axis
[2]*tmp
+ p
[2]*cosangle
+ (-axis
[1]*p
[0] + axis
[0]*p
[1])*sinangle
];
201 rotate_onto: function(points
, a
, b
) {
202 // Rotate points such that a (in points-space) maps onto b
203 // by crossing a and b to get a rotation axis and using
204 // angle_between to get a rotation angle.
205 var angle
= this.angle_between(this.unit(a
), this.unit(b
));
206 if (Math
.abs(angle
) < 1e-15) {
207 // No siginificant rotation to perform. Bail to avoid
208 // NaNs and numerical error
211 var axis
= this.unit(this.cross(a
, b
));
212 return this.rotate_about_origin(points
, axis
, angle
);
214 rotate: function(points
, center
, axis
, angle
) { // axis must be a unit vector
215 return this.translate(
216 this.rotate_about_origin(
217 this.translate(points
, this.neg(center
)),
223 // Remove any previous download links
224 var old_download_link
= document
.getElementById("nt3d_download");
225 if (old_download_link
) {
226 old_download_link
.parentNode
.removeChild(old_download_link
);
229 // Continue in a callback, so that there's not a stale download
230 // link hanging around while we process.
231 setTimeout(function(the_this
) { (function() {
233 // Get params from form
235 for (var i
= 0; i
< this.user_params
.length
; i
++) {
236 var as_string
= this.form
.elements
["param"+i
].value
;
237 var as_num
= +as_string
;
238 params
[i
] = isNaN(as_num
) ? as_string : as_num
;
242 this.points
= this.user_function
.apply(null, params
);
243 if (this.points
.length
% 3 != 0) {
244 alert("Points list length not divisble by 3!");
246 var n
= this.points
.length
/ 3;
249 this.stl
= "solid " + this.user_function
.name
+ "\n";
250 for (var i
= 0; i
< n
; i
++) {
251 var a
= this.points
[i
*3+0];
252 var b
= this.points
[i
*3+1];
253 var c
= this.points
[i
*3+2];
254 var normal
= this.normal(a
, b
, c
);
255 this.stl
+= "facet normal " + normal
[0] + " " + normal
[1] + " " + normal
[2] + "\n" +
257 "vertex " + a
[0] + " " + a
[1] + " " + a
[2] + "\n"+
258 "vertex " + b
[0] + " " + b
[1] + " " + b
[2] + "\n"+
259 "vertex " + c
[0] + " " + c
[1] + " " + c
[2] + "\n"+
263 this.stl
+= "endsolid " + this.user_function
.name
+ "\n";
266 // Offer result as download
267 var download_link
= document
.createElement("a");
268 download_link
.appendChild(document
.createTextNode("Download!"));
269 download_link
.setAttribute("id", "nt3d_download");
270 download_link
.setAttribute("style", "background-color: blue");
271 download_link
.setAttribute("download", this.user_function
.name
+ ".stl");
272 download_link
.setAttribute("href", "data:application/sla," + encodeURIComponent(this.stl
));
273 this.ui
.appendChild(download_link
);
274 setTimeout(function() { download_link
.setAttribute("style", "-webkit-transition: background-color 0.4s; -moz-transition: background-color 0.4s; -o-transition: background-color 0.4s; -ms-transition: background-color 0.4s; transition: background-color 0.4s; background-color: inherit"); }, 0);
276 }).call(the_this
); }, 0, this); // (We were in a callback this whole time, remember?)
278 framework: function (f
, params
) {
279 this.user_function
= f
;
280 this.user_params
= params
;
283 this.ui
= document
.getElementById("nt3dui");
285 this.ui
= document
.createElement("div");
286 this.ui
.setAttribute("id", "nt3dui");
287 document
.body
.appendChild(this.ui
);
289 this.form
= document
.createElement("form");
290 this.form
.setAttribute("onsubmit", "nt3d.go(); return false");
291 this.ui
.appendChild(this.form
);
292 var table
= document
.createElement("table");
293 this.form
.appendChild(table
);
294 var tr
= document
.createElement("tr");
295 table
.appendChild(tr
);
296 var th
= document
.createElement("th");
297 th
.appendChild(document
.createTextNode("Variable"));
299 th
= document
.createElement("th");
300 th
.appendChild(document
.createTextNode("Value"));
302 for (var i
= 0; i
< params
.length
; i
++) {
303 tr
= document
.createElement("tr");
304 table
.appendChild(tr
);
305 var td
= document
.createElement("td");
306 td
.appendChild(document
.createTextNode(params
[i
][0]));
308 td
= document
.createElement("td");
309 var input
= document
.createElement("input");
310 input
.setAttribute("name", "param" + i
);
311 input
.setAttribute("value", params
[i
][1]);
312 td
.appendChild(input
);
315 var go
= document
.createElement("input");
316 go
.setAttribute("type", "button");
317 go
.setAttribute("value", "Go!");
318 go
.setAttribute("onclick", "nt3d.go()");
319 this.form
.appendChild(go
);