]>
Commit | Line | Data |
---|---|---|
1 | <html> | |
2 | <head> | |
3 | <title>Medusa</title> | |
4 | <script type="text/javascript" src="nt3d.js"></script> | |
5 | <script type="text/javascript"> | |
6 | function finger(params, finger_crosssection, ring_radius, finger_angle) { | |
7 | var path = []; | |
8 | for (var finger_point = 0; finger_point <= params.finger_points; finger_point++) { | |
9 | var angle = (finger_angle + params.finger_twirl * finger_point / params.finger_points) * 2 * Math.PI; | |
10 | var x = ring_radius * Math.cos(angle); | |
11 | var y = ring_radius * Math.sin(angle); | |
12 | path.push([x, y, params.finger_height * finger_point / params.finger_points]); | |
13 | } | |
14 | return nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0])); | |
15 | } | |
16 | function medusa(params) { | |
17 | var finger_crosssection = nt3d.circle(params.finger_radius, params.finger_faces); | |
18 | var fingers = []; | |
19 | for (var ring_num = 0; ring_num < params.num_rings; ring_num++) { | |
20 | var ring_radius = params.first_ring_radius + ring_num * params.ring_spacing; | |
21 | var num_fingers = Math.round((ring_radius * 2 * Math.PI) / params.finger_spacing); | |
22 | for (var finger_num = 0; finger_num < num_fingers; finger_num++) { | |
23 | var finger_angle = finger_num / num_fingers; | |
24 | fingers = fingers.concat(finger(params, finger_crosssection, ring_radius, finger_angle)); | |
25 | } | |
26 | } | |
27 | ||
28 | return fingers; | |
29 | } | |
30 | var params = [["first_ring_radius", 20], | |
31 | ["num_rings", 4], | |
32 | ["ring_spacing", 10, "Space Between Rings"], | |
33 | ["finger_spacing", 10], | |
34 | ["finger_radius", 3], | |
35 | ["finger_faces", 3], | |
36 | ["finger_points", 20], | |
37 | ["finger_twirl", .1, "Finger Twirl (in turns)"], | |
38 | ["finger_height", 100]]; | |
39 | </script> | |
40 | </head> | |
41 | <body onload="nt3d.framework(medusa, params)"> | |
42 | <h1>Medusa</h1> | |
43 | <p>An artsy thing.</p> | |
44 | </body> | |
45 | </html> |