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1 | /* nt3d - Javascript library for doing some 3D stuff. | |
2 | * Copyright (C) 2012 Scott Worley <ScottWorley@ScottWorley.com> | |
3 | * | |
4 | * This program is free software: you can redistribute it and/or modify | |
5 | * it under the terms of the GNU Affero General Public License as | |
6 | * published by the Free Software Foundation, either version 3 of the | |
7 | * License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | * GNU Affero General Public License for more details. | |
13 | * | |
14 | * You should have received a copy of the GNU Affero General Public License | |
15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
16 | */ | |
17 | ||
18 | nt3d = { | |
19 | triangle: function(a, b, c) { | |
20 | return [a, b, c]; | |
21 | }, | |
22 | quad: function(a, b, c, d) { | |
23 | return this.triangle(a, b, c).concat( | |
24 | this.triangle(c, d, a)); | |
25 | }, | |
26 | trianglefan: function(fan) { | |
27 | var result = []; | |
28 | for (var i = 2; i < fan.length; i++) { | |
29 | result.push(fan[0], fan[i-1], fan[i]); | |
30 | } | |
31 | return result; | |
32 | }, | |
33 | closed_trianglefan: function(fan) { | |
34 | return this.trianglefan(fan.concat([fan[1]])); | |
35 | }, | |
36 | quadstrip: function(strip) { | |
37 | if (strip.length % 2 != 0) { | |
38 | alert("quadstrip length not divisble by 2!"); | |
39 | } | |
40 | var result = []; | |
41 | for (var i = 2; i < strip.length; i += 2) { | |
42 | result = result.concat(this.quad(strip[i-2], strip[i-1], strip[i+1], strip[i])); | |
43 | } | |
44 | return result; | |
45 | }, | |
46 | closed_quadstrip: function(strip) { | |
47 | return this.quadstrip(strip.concat([strip[0], strip[1]])); | |
48 | }, | |
49 | extrude: function(shape, path, shapenormals, pathnormals) { | |
50 | var guts_result = nt3d._extrude_guts(shape, path, shapenormals, pathnormals); | |
51 | // Add the end-caps | |
52 | // XXX: This doesn't work if shape is not convex | |
53 | return guts_result.points.concat( | |
54 | nt3d.trianglefan(guts_result.first_loop.reverse()), | |
55 | nt3d.trianglefan(guts_result.last_loop)); | |
56 | ||
57 | }, | |
58 | closed_extrude: function(shape, path, shapenormals, pathnormals) { | |
59 | var guts_result = nt3d._extrude_guts(shape, path, shapenormals, pathnormals); | |
60 | // Stitch the ends together | |
61 | return guts_result.points.concat( | |
62 | nt3d.closed_quadstrip(nt3d.zip(guts_result.first_loop, guts_result.last_loop))); | |
63 | }, | |
64 | _fix_pathnormals: function(shapenormals, pathnormals) { | |
65 | // Fix pathnormals[i] to be perfectly perpendicular to | |
66 | // shapenormals[i]. This lets extrude callers be sloppy | |
67 | // with pathnormals, which can greatly simplify things. | |
68 | var fixedpathnormals = []; | |
69 | for (var i = 0; i < pathnormals.length; i++) { | |
70 | var proj = this.project(shapenormals[i], pathnormals[i]); | |
71 | fixedpathnormals[i] = this.sub(pathnormals[i], proj); | |
72 | } | |
73 | return fixedpathnormals; | |
74 | }, | |
75 | _extrude_guts: function(shape, path, shapenormals, pathnormals) { | |
76 | var fixedpathnormals = this._fix_pathnormals(shapenormals, pathnormals); | |
77 | var result = { points: [] }; | |
78 | var prev_loop; | |
79 | for (var i = 0; i < path.length; i++) { | |
80 | // loop is shape in 3d with (0,0) at path[i], shape's | |
81 | // z axis in the direction of shapenormals[i], and | |
82 | // shape's x axis in the direction of pathnormals[i]. | |
83 | var loop = []; | |
84 | // This is done in three steps: | |
85 | // 1. Rotate shape out of the xy plane so that [0,0,1] | |
86 | // becomes shapenormals[i] by crossing [0,0,1] and | |
87 | // shapenormals[i] to get a rotation axis and taking | |
88 | // their dot product to get a rotation angle. This | |
89 | // puts the shape in the correct plane, but does not | |
90 | // constrain its rotation about shapenormals[i]. | |
91 | var rot1axis = this.unit(this.cross([0,0,1], shapenormals[i])); | |
92 | var rot1angle = this.angle_between([0,0,1], this.unit(shapenormals[i])); | |
93 | // 2. Rotate around shapenormals[i] so that [1,0,0] | |
94 | // becomes fixedpathnormals[i]. | |
95 | var rot2axis = this.unit(shapenormals[i]); | |
96 | var rot2angle = this.angle_between([1,0,0], this.unit(fixedpathnormals[i])); | |
97 | // 3. Translate to path[i]. | |
98 | // This would probably be faster and more numerically stable | |
99 | // if the two rotations were applied as one combined operation | |
100 | // rather than separate steps. | |
101 | for (var j = 0; j < shape.length; j++) { | |
102 | var p = [shape[j][0], shape[j][1], 0]; | |
103 | if (rot1angle > 1e-7) { | |
104 | p = this.rotate(p, rot1axis, rot1angle); | |
105 | } | |
106 | if (rot2angle > 1e-7) { | |
107 | p = this.rotate(p, rot2axis, rot2angle); | |
108 | } | |
109 | p = this.translate(p, path[i]); | |
110 | loop[j] = p; | |
111 | } | |
112 | if (i == 0) { | |
113 | result.first_loop = loop; | |
114 | } else { | |
115 | result.points = result.points.concat(nt3d.closed_quadstrip(nt3d.zip(loop, prev_loop))); | |
116 | } | |
117 | prev_loop = loop; | |
118 | } | |
119 | result.last_loop = prev_loop; | |
120 | return result; | |
121 | }, | |
122 | zip: function(a, b) { | |
123 | var result = []; | |
124 | if (a.length != b.length) { | |
125 | alert("Zip over different-sized inputs"); | |
126 | } | |
127 | for (var i = 0; i < a.length; i++) { | |
128 | result.push(a[i], b[i]); | |
129 | } | |
130 | return result; | |
131 | }, | |
132 | magnitude: function(a) { | |
133 | return Math.sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); | |
134 | }, | |
135 | unit: function(a) { | |
136 | return this.scale(a, 1 / this.magnitude(a)); | |
137 | }, | |
138 | sub: function(a, b) { | |
139 | return [a[0] - b[0], | |
140 | a[1] - b[1], | |
141 | a[2] - b[2]]; | |
142 | }, | |
143 | dot: function(a, b) { | |
144 | return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; | |
145 | }, | |
146 | scale: function(v, s) { // Scale vector v by scalar s | |
147 | return [s*v[0], s*v[1], s*v[2]]; | |
148 | }, | |
149 | cross: function(a, b) { | |
150 | return [a[1]*b[2] - a[2]*b[1], | |
151 | a[2]*b[0] - a[0]*b[2], | |
152 | a[0]*b[1] - a[1]*b[0]]; | |
153 | }, | |
154 | normal: function(a, b, c) { | |
155 | return this.cross(this.sub(a, b), this.sub(b, c)); | |
156 | }, | |
157 | project: function(a, b) { // Project b onto a | |
158 | var a_magnitude = this.magnitude(a); | |
159 | return this.scale(a, this.dot(a, b) / a_magnitude * a_magnitude); | |
160 | }, | |
161 | translate: function(a, b) { | |
162 | return [a[0] + b[0], a[1] + b[1], a[2] + b[2]]; | |
163 | }, | |
164 | angle_between: function(a, b) { // a and b must be unit vectors | |
165 | return Math.acos(this.dot(a, b)); | |
166 | }, | |
167 | rotate: function(point, axis, angle) { // axis must be a unit vector | |
168 | // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/ | |
169 | var cosangle = Math.cos(angle); | |
170 | var sinangle = Math.sin(angle); | |
171 | var tmp = this.dot(point, axis) * (1 - cosangle); | |
172 | return [axis[0]*tmp + point[0]*cosangle + (-axis[2]*point[1] + axis[1]*point[2])*sinangle, | |
173 | axis[1]*tmp + point[1]*cosangle + ( axis[2]*point[0] - axis[0]*point[2])*sinangle, | |
174 | axis[2]*tmp + point[2]*cosangle + (-axis[1]*point[0] + axis[0]*point[1])*sinangle]; | |
175 | }, | |
176 | go: function() { | |
177 | // Get params from form | |
178 | var params = []; | |
179 | for (var i = 0; i < this.user_params.length; i++) { | |
180 | params[i] = this.form.elements["param"+i].value; | |
181 | } | |
182 | ||
183 | // Run user_function | |
184 | this.points = this.user_function.apply(null, params); | |
185 | if (this.points.length % 3 != 0) { | |
186 | alert("Points list length not divisble by 3!"); | |
187 | } | |
188 | var n = this.points.length / 3; | |
189 | ||
190 | // Make STL | |
191 | this.stl = "solid " + this.user_function.name + "\n"; | |
192 | for (var i = 0; i < n; i++) { | |
193 | var a = this.points[i*3+0]; | |
194 | var b = this.points[i*3+1]; | |
195 | var c = this.points[i*3+2]; | |
196 | var normal = this.normal(a, b, c); | |
197 | this.stl += "facet normal " + normal[0] + " " + normal[1] + " " + normal[2] + "\n" + | |
198 | "outer loop\n" + | |
199 | "vertex " + a[0] + " " + a[1] + " " + a[2] + "\n"+ | |
200 | "vertex " + b[0] + " " + b[1] + " " + b[2] + "\n"+ | |
201 | "vertex " + c[0] + " " + c[1] + " " + c[2] + "\n"+ | |
202 | "endloop\n" + | |
203 | "endfacet\n"; | |
204 | } | |
205 | this.stl += "endsolid " + this.user_function.name + "\n"; | |
206 | ||
207 | // Remove any previous download links | |
208 | var old_download_link = document.getElementById("nt3d_download"); | |
209 | if (old_download_link) { | |
210 | old_download_link.parentNode.removeChild(old_download_link); | |
211 | } | |
212 | ||
213 | // Offer result as download | |
214 | var download_link = document.createElement("a"); | |
215 | download_link.appendChild(document.createTextNode("Download!")); | |
216 | download_link.setAttribute("id", "nt3d_download"); | |
217 | download_link.setAttribute("style", "background-color: blue"); | |
218 | download_link.setAttribute("download", this.user_function.name + ".stl"); | |
219 | download_link.setAttribute("href", "data:application/sla," + encodeURIComponent(this.stl)); | |
220 | this.ui.appendChild(download_link); | |
221 | setTimeout(function() { download_link.setAttribute("style", "-webkit-transition: background-color 0.4s; -moz-transition: background-color 0.4s; -o-transition: background-color 0.4s; -ms-transition: background-color 0.4s; transition: background-color 0.4s; background-color: inherit"); }, 0); | |
222 | }, | |
223 | framework: function (f, params) { | |
224 | this.user_function = f; | |
225 | this.user_params = params; | |
226 | ||
227 | // Make the UI | |
228 | this.ui = document.getElementById("nt3dui"); | |
229 | if (!this.ui) { | |
230 | this.ui = document.createElement("div"); | |
231 | this.ui.setAttribute("id", "nt3dui"); | |
232 | document.body.appendChild(this.ui); | |
233 | } | |
234 | this.form = document.createElement("form"); | |
235 | this.form.setAttribute("onsubmit", "nt3d.go(); return false"); | |
236 | this.ui.appendChild(this.form); | |
237 | var table = document.createElement("table"); | |
238 | this.form.appendChild(table); | |
239 | var tr = document.createElement("tr"); | |
240 | table.appendChild(tr); | |
241 | var th = document.createElement("th"); | |
242 | th.appendChild(document.createTextNode("Variable")); | |
243 | tr.appendChild(th); | |
244 | th = document.createElement("th"); | |
245 | th.appendChild(document.createTextNode("Value")); | |
246 | tr.appendChild(th); | |
247 | for (var i = 0; i < params.length; i++) { | |
248 | tr = document.createElement("tr"); | |
249 | table.appendChild(tr); | |
250 | var td = document.createElement("td"); | |
251 | td.appendChild(document.createTextNode(params[i][0])); | |
252 | tr.appendChild(td); | |
253 | td = document.createElement("td"); | |
254 | var input = document.createElement("input"); | |
255 | input.setAttribute("name", "param" + i); | |
256 | input.setAttribute("value", params[i][1]); | |
257 | td.appendChild(input); | |
258 | tr.appendChild(td); | |
259 | } | |
260 | var go = document.createElement("input"); | |
261 | go.setAttribute("type", "button"); | |
262 | go.setAttribute("value", "Go!"); | |
263 | go.setAttribute("onclick", "nt3d.go()"); | |
264 | this.form.appendChild(go); | |
265 | } | |
266 | }; |