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Commit | Line | Data |
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1 | <html> | |
2 | <head> | |
3 | <title>Medusa</title> | |
4 | <script type="text/javascript" src="nt3d.js"></script> | |
5 | <script type="text/javascript"> | |
6 | function medusa(base_ring_radius, num_fingers, finger_radius, finger_faces, finger_points, finger_twirl, finger_height) { | |
7 | var finger_crosssection = nt3d.circle(finger_radius, finger_faces); | |
8 | var fingers = []; | |
9 | for (var i = 0; i < num_fingers; i++) { | |
10 | var finger_angle = i / num_fingers; | |
11 | var path = []; | |
12 | for (var j = 0; j <= finger_points; j++) { | |
13 | var angle = (finger_angle + finger_twirl * j / finger_points) * 2 * Math.PI; | |
14 | var x = base_ring_radius * Math.cos(angle); | |
15 | var y = base_ring_radius * Math.sin(angle); | |
16 | path.push([x, y, finger_height * j / finger_points]); | |
17 | } | |
18 | var finger = nt3d.extrude(path, finger_crosssection, [0, 0, 1], nt3d.pathnormals_from_point(path, [0, 0, 0])); | |
19 | fingers = fingers.concat(finger); | |
20 | } | |
21 | ||
22 | return fingers; | |
23 | } | |
24 | var params = [["Base ring radius", 100], | |
25 | ["Number of fingers", 5], | |
26 | ["Finger radius", 3], | |
27 | ["Finger faces", 10], | |
28 | ["Finger points", 20], | |
29 | ["Finger twirl (in turns)", .1], | |
30 | ["Finger height", 100]]; | |
31 | </script> | |
32 | </head> | |
33 | <body onload="nt3d.framework(medusa, params)"> | |
34 | <h1>Medusa</h1> | |
35 | <p>An artsy thing.</p> | |
36 | </body> | |
37 | </html> |