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d82d3571 SW |
1 | /* nt3d - Javascript library for doing some 3D stuff. |
2 | * Copyright (C) 2012 Scott Worley <ScottWorley@ScottWorley.com> | |
3 | * | |
4 | * This program is free software: you can redistribute it and/or modify | |
5 | * it under the terms of the GNU Affero General Public License as | |
6 | * published by the Free Software Foundation, either version 3 of the | |
7 | * License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | * GNU Affero General Public License for more details. | |
13 | * | |
14 | * You should have received a copy of the GNU Affero General Public License | |
15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
16 | */ | |
17 | ||
18 | nt3d = { | |
19 | triangle: function(a, b, c) { | |
20 | return [a, b, c]; | |
21 | }, | |
22 | quad: function(a, b, c, d) { | |
23 | return this.triangle(a, b, c).concat( | |
24 | this.triangle(c, d, a)); | |
25 | }, | |
0ab5ca18 SW |
26 | trianglefan: function(fan) { |
27 | var result = []; | |
28 | for (var i = 2; i < fan.length; i++) { | |
29 | result.push(fan[0], fan[i-1], fan[i]); | |
30 | } | |
31 | return result; | |
32 | }, | |
a9f371ff | 33 | closed_trianglefan: function(fan) { |
70650839 | 34 | return this.trianglefan(fan.concat([fan[1]])); |
a9f371ff | 35 | }, |
4e2bdb62 SW |
36 | quadstrip: function(strip) { |
37 | if (strip.length % 2 != 0) { | |
38 | alert("quadstrip length not divisble by 2!"); | |
39 | } | |
40 | var result = []; | |
41 | for (var i = 2; i < strip.length; i += 2) { | |
70650839 | 42 | result = result.concat(this.quad(strip[i-2], strip[i-1], strip[i+1], strip[i])); |
4e2bdb62 SW |
43 | } |
44 | return result; | |
45 | }, | |
46 | closed_quadstrip: function(strip) { | |
70650839 | 47 | return this.quadstrip(strip.concat([strip[0], strip[1]])); |
4e2bdb62 | 48 | }, |
fc382d22 SW |
49 | circle: function(r, n) { |
50 | var points = []; | |
51 | for (var i = 0; i < n; i++) { | |
52 | points.push([r*Math.cos(2*Math.PI*i/n), | |
53 | r*Math.sin(2*Math.PI*i/n), | |
54 | 0]); | |
55 | } | |
56 | return points; | |
57 | }, | |
1a18e646 SW |
58 | cone: function(base_center, apex, radius, steps) { |
59 | var base = this.circle(radius, steps); | |
60 | base = this.rotate_onto(base, [0,0,1], this.sub(apex, base_center)); | |
61 | base = this.translate(base, base_center); | |
62 | return this.closed_trianglefan([apex].concat(base)).concat( | |
63 | this.trianglefan(base.reverse())); | |
64 | }, | |
efae2dc2 SW |
65 | sphere: function(center, radius, latitude_steps, longitude_steps) { |
66 | return this.oriented_sphere(center, radius, [0,0,1], [1,0,0], latitude_steps, longitude_steps); | |
67 | }, | |
68 | oriented_sphere: function(center, radius, north, greenwich, latitude_steps, longitude_steps) { | |
69 | var unit_north = this.unit(north); | |
70 | var north_pole = this.translate_point(this.scale(unit_north, radius), center); | |
71 | var south_pole = this.translate_point(this.scale(unit_north, -radius), center); | |
72 | return this.spheroid(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps); | |
73 | }, | |
74 | spheroid: function(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps) { | |
75 | var delta = this.sub(north_pole, south_pole); | |
76 | var path = []; | |
77 | for (var i = 0; i < latitude_steps-1; i++) { | |
78 | path.push(this.translate_point(south_pole, this.scale(delta, (1-Math.cos(Math.PI*i/(latitude_steps-1)))/2))); | |
79 | } | |
80 | path.push(north_pole); | |
81 | function shape(i) { | |
82 | return nt3d.circle(radius*Math.sin(Math.PI*i/(latitude_steps-1)), longitude_steps); | |
83 | } | |
84 | return this.extrude(path, shape, delta, greenwich); | |
85 | }, | |
2d38f724 SW |
86 | shapenormals_from_closed_path: function(path) { |
87 | return function(i) { | |
88 | var prev = (i == 0) ? path.length-1 : i-1; | |
89 | var next = (i == path.length-1) ? 0 : i+1; | |
90 | return nt3d.sub(path[next], path[prev]); | |
91 | }; | |
92 | }, | |
93 | shapenormals_from_path_and_extra_points: function(path, first_point, last_point) { | |
94 | return function(i) { | |
95 | var prev = (i == 0) ? first_point : path[i-1]; | |
96 | var next = (i == path.length-1) ? last_point : path[i+1]; | |
97 | return nt3d.sub(next, prev); | |
98 | }; | |
99 | }, | |
100 | shapenormals_from_path_and_first_and_last_normals: function(path, first_normal, last_normal) { | |
101 | return function(i) { | |
102 | if (i == 0) { return first_normal; } | |
103 | if (i == path.length-1) { return last_normal; } | |
104 | return nt3d.sub(path[i+1], path[i-1]); | |
105 | }; | |
106 | }, | |
7731ed7a SW |
107 | pathnormals_from_point: function(path, p) { |
108 | // Use this with any point that is not on any path tangent line | |
109 | var pathnormals = []; | |
110 | for (var i = 0; i < path.length; i++) { | |
111 | pathnormals.push(this.sub(path[i], p)); | |
112 | } | |
113 | return pathnormals; | |
114 | }, | |
08c25ec8 SW |
115 | to_function: function(thing, make_indexer) { |
116 | // If thing is a point, just yield thing every time. | |
117 | // If thing is a list of points && make_indexer, index into thing. | |
118 | // If thing is already a function, just return it. | |
119 | if (({}).toString.call(thing) === "[object Function]") { | |
120 | return thing; // Already a function | |
121 | } | |
122 | if (make_indexer && Array.isArray(thing[0])) { | |
123 | // Looks like a list of points. | |
124 | return function(i) { return thing[i]; } | |
125 | } | |
126 | return function() { return thing; } | |
127 | }, | |
0ee732b2 SW |
128 | extrude: function(path, shape, shapenormals, pathnormals) { |
129 | ||
2f26ede4 | 130 | var guts_result = this._extrude_guts(path, shape, shapenormals, pathnormals); |
94faa4e5 SW |
131 | // Add the end-caps |
132 | // XXX: This doesn't work if shape is not convex | |
133 | return guts_result.points.concat( | |
2f26ede4 SW |
134 | this.trianglefan(guts_result.first_loop.reverse()), |
135 | this.trianglefan(guts_result.last_loop)); | |
94faa4e5 SW |
136 | |
137 | }, | |
0ee732b2 | 138 | closed_extrude: function(path, shape, shapenormals, pathnormals) { |
2f26ede4 | 139 | var guts_result = this._extrude_guts(path, shape, shapenormals, pathnormals); |
94faa4e5 SW |
140 | // Stitch the ends together |
141 | return guts_result.points.concat( | |
2f26ede4 | 142 | this.closed_quadstrip(this.zip(guts_result.first_loop, guts_result.last_loop))); |
94faa4e5 | 143 | }, |
0ee732b2 | 144 | _extrude_guts: function(path, shape, shapenormals, pathnormals) { |
08c25ec8 SW |
145 | var shape_fun = this.to_function(shape, false); |
146 | var shapenormal_fun = this.to_function(shapenormals, true); | |
147 | var pathnormal_fun = this.to_function(pathnormals, true); | |
94faa4e5 SW |
148 | var result = { points: [] }; |
149 | var prev_loop; | |
150 | for (var i = 0; i < path.length; i++) { | |
08c25ec8 SW |
151 | var shapenormali = shapenormal_fun(i, path[i]); |
152 | var pathnormali = pathnormal_fun(i, path[i], shapenormali); | |
153 | ||
154 | // Fix pathnormali to be perfectly perpendicular to | |
155 | // shapenormali. pathnormali must be perpendicular to | |
156 | // shapenormali or the second rotation will take loop | |
157 | // back out of the shapenormali plane that the first | |
158 | // rotation so carefully placed it in. But, letting | |
159 | // callers be sloppy with the pathnormals can greatly | |
160 | // simplify generating them -- so much so that you can | |
161 | // often just pass a constant to use the same value | |
162 | // along the whole path. | |
163 | pathnormali = this.project_to_orthogonal(shapenormali, pathnormali); | |
164 | ||
165 | var shapei = shape_fun(i, path[i], shapenormali, pathnormali); | |
166 | ||
167 | // loop is shapei in 3d with (0,0) at path[i], shape's | |
168 | // z axis in the direction of shapenormali, and shape's | |
169 | // x axis in the direction of pathnormali. We tack | |
170 | // [1,0,0] onto the end as a hack to see where it ends | |
171 | // up after the first rotation. This is removed later. | |
172 | var loop = shapei.concat([[1,0,0]]); | |
2f6b97f8 | 173 | |
94faa4e5 SW |
174 | // This is done in three steps: |
175 | // 1. Rotate shape out of the xy plane so that [0,0,1] | |
08c25ec8 | 176 | // becomes shapenormali. This puts the shape in |
aceb2da8 | 177 | // the correct plane, but does not constrain its |
08c25ec8 SW |
178 | // rotation about shapenormali. |
179 | loop = this.rotate_onto(loop, [0,0,1], shapenormali); | |
aceb2da8 | 180 | var shapex = loop.pop(); |
2f6b97f8 | 181 | |
08c25ec8 SW |
182 | // 2. Rotate around shapenormali so that [1,0,0] |
183 | // becomes pathnormali. | |
df8f7c91 SW |
184 | if (!this.opposite(shapex, pathnormali)) { |
185 | loop = this.rotate_onto(loop, shapex, pathnormali); | |
186 | } else { | |
187 | // Rare edge case: When shapex and pathnormali are | |
188 | // opposite, rotate_onto cannot cross them to get | |
189 | // an axis of rotation. In this case, we (extrude) | |
190 | // already know what to do -- just rotate PI around | |
191 | // shapenormali! | |
192 | loop = this.rotate_about_origin(loop, shapenormali, Math.PI); | |
193 | } | |
aceb2da8 SW |
194 | |
195 | // (This would probably be faster and more numerically stable | |
94faa4e5 | 196 | // if the two rotations were applied as one combined operation |
aceb2da8 | 197 | // rather than separate steps.) |
2f6b97f8 SW |
198 | |
199 | // 3. Translate to path[i]. | |
200 | loop = this.translate(loop, path[i]); | |
201 | ||
94faa4e5 SW |
202 | if (i == 0) { |
203 | result.first_loop = loop; | |
204 | } else { | |
2f26ede4 | 205 | result.points = result.points.concat(this.closed_quadstrip(this.zip(loop, prev_loop))); |
94faa4e5 SW |
206 | } |
207 | prev_loop = loop; | |
208 | } | |
209 | result.last_loop = prev_loop; | |
210 | return result; | |
211 | }, | |
212 | zip: function(a, b) { | |
213 | var result = []; | |
214 | if (a.length != b.length) { | |
215 | alert("Zip over different-sized inputs"); | |
216 | } | |
217 | for (var i = 0; i < a.length; i++) { | |
218 | result.push(a[i], b[i]); | |
219 | } | |
220 | return result; | |
221 | }, | |
222 | magnitude: function(a) { | |
223 | return Math.sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); | |
224 | }, | |
225 | unit: function(a) { | |
226 | return this.scale(a, 1 / this.magnitude(a)); | |
227 | }, | |
d82d3571 SW |
228 | sub: function(a, b) { |
229 | return [a[0] - b[0], | |
230 | a[1] - b[1], | |
231 | a[2] - b[2]]; | |
232 | }, | |
1e62819c SW |
233 | neg: function(a) { |
234 | return [-a[0], -a[1], -a[2]]; | |
235 | }, | |
94faa4e5 SW |
236 | dot: function(a, b) { |
237 | return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; | |
238 | }, | |
239 | scale: function(v, s) { // Scale vector v by scalar s | |
240 | return [s*v[0], s*v[1], s*v[2]]; | |
241 | }, | |
d82d3571 SW |
242 | cross: function(a, b) { |
243 | return [a[1]*b[2] - a[2]*b[1], | |
244 | a[2]*b[0] - a[0]*b[2], | |
245 | a[0]*b[1] - a[1]*b[0]]; | |
246 | }, | |
247 | normal: function(a, b, c) { | |
248 | return this.cross(this.sub(a, b), this.sub(b, c)); | |
249 | }, | |
94faa4e5 SW |
250 | project: function(a, b) { // Project b onto a |
251 | var a_magnitude = this.magnitude(a); | |
c92a9d3f | 252 | return this.scale(a, this.dot(a, b) / (a_magnitude * a_magnitude)); |
94faa4e5 | 253 | }, |
08c25ec8 SW |
254 | project_to_orthogonal: function(a, b) { |
255 | // The nearest thing to b that is orthogonal to a | |
256 | return this.sub(b, this.project(a, b)); | |
257 | }, | |
2f6b97f8 SW |
258 | translate: function(points, offset) { |
259 | var translated = []; | |
260 | for (var i = 0; i < points.length; i++) { | |
4a6f6f14 | 261 | translated[i] = this.translate_point(points[i], offset); |
2f6b97f8 SW |
262 | } |
263 | return translated; | |
94faa4e5 | 264 | }, |
4a6f6f14 SW |
265 | translate_point: function(point, offset) { |
266 | return [point[0] + offset[0], | |
267 | point[1] + offset[1], | |
268 | point[2] + offset[2]]; | |
269 | }, | |
94faa4e5 | 270 | angle_between: function(a, b) { // a and b must be unit vectors |
72eac64d SW |
271 | var the_dot = this.dot(a, b); |
272 | if (the_dot <= -1) { | |
273 | return Math.PI; | |
274 | } | |
275 | if (the_dot >= 1) { | |
276 | return 0; | |
277 | } | |
278 | return Math.acos(the_dot); | |
94faa4e5 | 279 | }, |
1e62819c | 280 | rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector |
94faa4e5 SW |
281 | // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/ |
282 | var cosangle = Math.cos(angle); | |
283 | var sinangle = Math.sin(angle); | |
2f6b97f8 SW |
284 | var rotated = []; |
285 | for (var i = 0; i < points.length; i++) { | |
286 | var p = points[i]; | |
287 | var tmp = this.dot(p, axis) * (1 - cosangle); | |
288 | rotated[i] = [ | |
289 | axis[0]*tmp + p[0]*cosangle + (-axis[2]*p[1] + axis[1]*p[2])*sinangle, | |
290 | axis[1]*tmp + p[1]*cosangle + ( axis[2]*p[0] - axis[0]*p[2])*sinangle, | |
291 | axis[2]*tmp + p[2]*cosangle + (-axis[1]*p[0] + axis[0]*p[1])*sinangle]; | |
292 | } | |
293 | return rotated; | |
94faa4e5 | 294 | }, |
df8f7c91 SW |
295 | angle_epsilon: 1e-7, |
296 | opposite: function(a, b) { | |
297 | // Do a and b point in exactly opposite directions? | |
298 | return Math.abs(this.angle_between(this.unit(a), this.unit(b)) - Math.PI) < this.angle_epsilon; | |
299 | }, | |
aceb2da8 SW |
300 | rotate_onto: function(points, a, b) { |
301 | // Rotate points such that a (in points-space) maps onto b | |
302 | // by crossing a and b to get a rotation axis and using | |
303 | // angle_between to get a rotation angle. | |
304 | var angle = this.angle_between(this.unit(a), this.unit(b)); | |
df8f7c91 SW |
305 | var abs_angle = Math.abs(angle); |
306 | if (Math.abs(angle) < this.angle_epsilon) { | |
08b46dbd | 307 | // No significant rotation to perform. Bail to avoid |
aceb2da8 SW |
308 | // NaNs and numerical error |
309 | return points; | |
310 | } | |
df8f7c91 SW |
311 | var axis; |
312 | if (Math.abs(abs_angle - Math.PI) < this.angle_epsilon) { | |
313 | // a and b point in opposite directions, so | |
314 | // we cannot cross them. So just pick something. | |
315 | // If the caller wishes to avoid this behaviour, | |
316 | // they should check with this.opposite() first. | |
317 | axis = this.project_to_orthogonal(a, [1,0,0]); | |
318 | console.log("rotate_onto: a and b are opposite! If you carefully chose them to meet some other constraint, you will be sad! Arbitrarily using axis [1,0,0] ->", axis); | |
319 | if (this.magnitude(axis) < this.angle_epsilon) { | |
320 | // Oh, double bad luck! Our arbitrary choice | |
321 | // lines up too! A second, orthogonal arbitrary | |
322 | // choice is now guaranteed to succeed. | |
323 | axis = this.project_to_orthogonal(a, [0,1,0]); | |
324 | console.log("rotate_onto: Double bad luck! Arbitrarily using axis [0,1,0] ->", axis); | |
325 | } | |
326 | } else { | |
327 | axis = this.unit(this.cross(a, b)); | |
328 | } | |
aceb2da8 SW |
329 | return this.rotate_about_origin(points, axis, angle); |
330 | }, | |
1e62819c SW |
331 | rotate: function(points, center, axis, angle) { // axis must be a unit vector |
332 | return this.translate( | |
333 | this.rotate_about_origin( | |
334 | this.translate(points, this.neg(center)), | |
335 | axis, | |
336 | angle), | |
337 | center); | |
338 | }, | |
6e5e1759 SW |
339 | point_equal: function(a, b, epsilon) { |
340 | return Math.abs(a[0] - b[0]) < epsilon && | |
341 | Math.abs(a[1] - b[1]) < epsilon && | |
342 | Math.abs(a[2] - b[2]) < epsilon; | |
343 | }, | |
344 | degenerate_face_epsilon: 1e-10, | |
345 | is_degenerate: function(a, b, c) { | |
346 | return this.point_equal(a, b, this.degenerate_face_epsilon) || | |
347 | this.point_equal(b, c, this.degenerate_face_epsilon) || | |
348 | this.point_equal(c, a, this.degenerate_face_epsilon); | |
349 | }, | |
1378fd96 | 350 | validate: function(points) { |
bc3b4319 | 351 | // Do a little validation |
1378fd96 | 352 | if (points.length % 3 != 0) { |
d82d3571 SW |
353 | alert("Points list length not divisble by 3!"); |
354 | } | |
bc3b4319 SW |
355 | var nan_count = 0; |
356 | var nan_point_count = 0; | |
357 | var nan_face_count = 0; | |
1378fd96 | 358 | for (var i = 0; i < points.length/3; i++) { |
bc3b4319 SW |
359 | var nan_in_face = false; |
360 | for (var j = 0; j < 3; j++) { | |
361 | var nan_in_point = false; | |
362 | for (var k = 0; k < 3; k++) { | |
1378fd96 | 363 | if (isNaN(points[i*3+j][k])) { |
bc3b4319 SW |
364 | nan_count++; |
365 | nan_in_point = true; | |
366 | nan_in_face = true; | |
367 | } | |
368 | } | |
369 | if (nan_in_point) nan_point_count ++; | |
370 | } | |
371 | if (nan_in_face) nan_face_count ++; | |
372 | } | |
373 | if (nan_count != 0) { | |
1378fd96 | 374 | alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (points.length/3)) + "% of faces)."); |
bc3b4319 | 375 | } |
1378fd96 SW |
376 | }, |
377 | remove_degenerate_faces: function(points) { | |
378 | // Note: This modifies points | |
6e5e1759 | 379 | var degenerate_face_count = 0; |
1378fd96 SW |
380 | for (var i = 0; i < points.length/3; i++) { |
381 | if (this.is_degenerate(points[i*3+0], | |
382 | points[i*3+1], | |
383 | points[i*3+2])) { | |
384 | points.splice(i*3, 3); | |
6e5e1759 SW |
385 | i--; |
386 | degenerate_face_count ++; | |
387 | } | |
388 | } | |
389 | if (degenerate_face_count != 0) { | |
390 | console.log("Removed " + degenerate_face_count + " degenerate faces"); | |
391 | } | |
1378fd96 SW |
392 | return points; |
393 | }, | |
394 | to_stl: function(points, name) { | |
395 | var stl = "solid " + name + "\n"; | |
396 | for (var i = 0; i < points.length/3; i++) { | |
397 | var a = points[i*3+0]; | |
398 | var b = points[i*3+1]; | |
399 | var c = points[i*3+2]; | |
d82d3571 | 400 | var normal = this.normal(a, b, c); |
1378fd96 | 401 | stl += "facet normal " + normal[0] + " " + normal[1] + " " + normal[2] + "\n" + |
d82d3571 SW |
402 | "outer loop\n" + |
403 | "vertex " + a[0] + " " + a[1] + " " + a[2] + "\n"+ | |
404 | "vertex " + b[0] + " " + b[1] + " " + b[2] + "\n"+ | |
405 | "vertex " + c[0] + " " + c[1] + " " + c[2] + "\n"+ | |
406 | "endloop\n" + | |
407 | "endfacet\n"; | |
408 | } | |
1378fd96 SW |
409 | stl += "endsolid " + name + "\n"; |
410 | return stl; | |
411 | }, | |
412 | go: function() { | |
413 | // Remove any previous download links | |
414 | var old_download_link = document.getElementById("nt3d_download"); | |
415 | if (old_download_link) { | |
416 | old_download_link.parentNode.removeChild(old_download_link); | |
417 | } | |
418 | ||
419 | // Continue in a callback, so that there's not a stale download | |
420 | // link hanging around while we process. | |
1df99269 | 421 | setTimeout(function() { |
1378fd96 SW |
422 | |
423 | // Get params from form | |
3bafa9bd | 424 | var params = {}; |
1378fd96 SW |
425 | for (var i = 0; i < this.user_params.length; i++) { |
426 | var as_string = this.form.elements["param"+i].value; | |
427 | var as_num = +as_string; | |
3bafa9bd | 428 | params[this.user_params[i][0]] = isNaN(as_num) ? as_string : as_num; |
1378fd96 SW |
429 | } |
430 | ||
3bafa9bd | 431 | this.points = this.user_function.call(null, params); |
1378fd96 SW |
432 | |
433 | this.validate(this.points); | |
434 | ||
435 | this.remove_degenerate_faces(this.points); | |
d82d3571 | 436 | |
1378fd96 | 437 | this.stl = this.to_stl(this.points, this.user_function.name); |
d82d3571 SW |
438 | |
439 | // Offer result as download | |
440 | var download_link = document.createElement("a"); | |
441 | download_link.appendChild(document.createTextNode("Download!")); | |
442 | download_link.setAttribute("id", "nt3d_download"); | |
4eea5cbf | 443 | download_link.setAttribute("style", "background-color: blue"); |
d82d3571 SW |
444 | download_link.setAttribute("download", this.user_function.name + ".stl"); |
445 | download_link.setAttribute("href", "data:application/sla," + encodeURIComponent(this.stl)); | |
446 | this.ui.appendChild(download_link); | |
4eea5cbf | 447 | setTimeout(function() { download_link.setAttribute("style", "-webkit-transition: background-color 0.4s; -moz-transition: background-color 0.4s; -o-transition: background-color 0.4s; -ms-transition: background-color 0.4s; transition: background-color 0.4s; background-color: inherit"); }, 0); |
f72a4188 | 448 | |
1df99269 | 449 | }.bind(this), 0); // (We were in a callback this whole time, remember?) |
d82d3571 SW |
450 | }, |
451 | framework: function (f, params) { | |
452 | this.user_function = f; | |
453 | this.user_params = params; | |
454 | ||
455 | // Make the UI | |
456 | this.ui = document.getElementById("nt3dui"); | |
457 | if (!this.ui) { | |
458 | this.ui = document.createElement("div"); | |
459 | this.ui.setAttribute("id", "nt3dui"); | |
460 | document.body.appendChild(this.ui); | |
461 | } | |
462 | this.form = document.createElement("form"); | |
a26d0960 | 463 | this.form.setAttribute("onsubmit", "nt3d.go(); return false"); |
d82d3571 SW |
464 | this.ui.appendChild(this.form); |
465 | var table = document.createElement("table"); | |
466 | this.form.appendChild(table); | |
467 | var tr = document.createElement("tr"); | |
468 | table.appendChild(tr); | |
469 | var th = document.createElement("th"); | |
470 | th.appendChild(document.createTextNode("Variable")); | |
471 | tr.appendChild(th); | |
472 | th = document.createElement("th"); | |
473 | th.appendChild(document.createTextNode("Value")); | |
474 | tr.appendChild(th); | |
475 | for (var i = 0; i < params.length; i++) { | |
476 | tr = document.createElement("tr"); | |
477 | table.appendChild(tr); | |
478 | var td = document.createElement("td"); | |
3bafa9bd SW |
479 | var description; |
480 | if (params[i].length > 2) { | |
481 | description = params[i][2]; | |
482 | } else { | |
483 | description = params[i][0]; | |
484 | description = description[0].toUpperCase() + description.substr(1); | |
485 | description = description.replace(/_(.)/g, function(_, c) { | |
486 | return " " + c.toUpperCase(); | |
487 | }); | |
488 | description = description.replace("Num ", "Number of "); | |
489 | } | |
490 | td.appendChild(document.createTextNode(description)); | |
d82d3571 SW |
491 | tr.appendChild(td); |
492 | td = document.createElement("td"); | |
493 | var input = document.createElement("input"); | |
494 | input.setAttribute("name", "param" + i); | |
495 | input.setAttribute("value", params[i][1]); | |
496 | td.appendChild(input); | |
497 | tr.appendChild(td); | |
498 | } | |
499 | var go = document.createElement("input"); | |
500 | go.setAttribute("type", "button"); | |
501 | go.setAttribute("value", "Go!"); | |
502 | go.setAttribute("onclick", "nt3d.go()"); | |
503 | this.form.appendChild(go); | |
504 | } | |
505 | }; |