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d82d3571 SW |
1 | /* nt3d - Javascript library for doing some 3D stuff. |
2 | * Copyright (C) 2012 Scott Worley <ScottWorley@ScottWorley.com> | |
3 | * | |
4 | * This program is free software: you can redistribute it and/or modify | |
5 | * it under the terms of the GNU Affero General Public License as | |
6 | * published by the Free Software Foundation, either version 3 of the | |
7 | * License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | * GNU Affero General Public License for more details. | |
13 | * | |
14 | * You should have received a copy of the GNU Affero General Public License | |
15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
16 | */ | |
17 | ||
18 | nt3d = { | |
19 | triangle: function(a, b, c) { | |
20 | return [a, b, c]; | |
21 | }, | |
22 | quad: function(a, b, c, d) { | |
23 | return this.triangle(a, b, c).concat( | |
24 | this.triangle(c, d, a)); | |
25 | }, | |
0ab5ca18 SW |
26 | trianglefan: function(fan) { |
27 | var result = []; | |
28 | for (var i = 2; i < fan.length; i++) { | |
29 | result.push(fan[0], fan[i-1], fan[i]); | |
30 | } | |
31 | return result; | |
32 | }, | |
a9f371ff | 33 | closed_trianglefan: function(fan) { |
70650839 | 34 | return this.trianglefan(fan.concat([fan[1]])); |
a9f371ff | 35 | }, |
4e2bdb62 SW |
36 | quadstrip: function(strip) { |
37 | if (strip.length % 2 != 0) { | |
38 | alert("quadstrip length not divisble by 2!"); | |
39 | } | |
40 | var result = []; | |
41 | for (var i = 2; i < strip.length; i += 2) { | |
70650839 | 42 | result = result.concat(this.quad(strip[i-2], strip[i-1], strip[i+1], strip[i])); |
4e2bdb62 SW |
43 | } |
44 | return result; | |
45 | }, | |
46 | closed_quadstrip: function(strip) { | |
70650839 | 47 | return this.quadstrip(strip.concat([strip[0], strip[1]])); |
4e2bdb62 | 48 | }, |
fc382d22 SW |
49 | circle: function(r, n) { |
50 | var points = []; | |
51 | for (var i = 0; i < n; i++) { | |
52 | points.push([r*Math.cos(2*Math.PI*i/n), | |
53 | r*Math.sin(2*Math.PI*i/n), | |
54 | 0]); | |
55 | } | |
56 | return points; | |
57 | }, | |
1a18e646 SW |
58 | cone: function(base_center, apex, radius, steps) { |
59 | var base = this.circle(radius, steps); | |
60 | base = this.rotate_onto(base, [0,0,1], this.sub(apex, base_center)); | |
61 | base = this.translate(base, base_center); | |
62 | return this.closed_trianglefan([apex].concat(base)).concat( | |
63 | this.trianglefan(base.reverse())); | |
64 | }, | |
efae2dc2 SW |
65 | sphere: function(center, radius, latitude_steps, longitude_steps) { |
66 | return this.oriented_sphere(center, radius, [0,0,1], [1,0,0], latitude_steps, longitude_steps); | |
67 | }, | |
68 | oriented_sphere: function(center, radius, north, greenwich, latitude_steps, longitude_steps) { | |
69 | var unit_north = this.unit(north); | |
70 | var north_pole = this.translate_point(this.scale(unit_north, radius), center); | |
71 | var south_pole = this.translate_point(this.scale(unit_north, -radius), center); | |
72 | return this.spheroid(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps); | |
73 | }, | |
74 | spheroid: function(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps) { | |
75 | var delta = this.sub(north_pole, south_pole); | |
76 | var path = []; | |
77 | for (var i = 0; i < latitude_steps-1; i++) { | |
78 | path.push(this.translate_point(south_pole, this.scale(delta, (1-Math.cos(Math.PI*i/(latitude_steps-1)))/2))); | |
79 | } | |
80 | path.push(north_pole); | |
81 | function shape(i) { | |
82 | return nt3d.circle(radius*Math.sin(Math.PI*i/(latitude_steps-1)), longitude_steps); | |
83 | } | |
84 | return this.extrude(path, shape, delta, greenwich); | |
85 | }, | |
2d38f724 SW |
86 | shapenormals_from_closed_path: function(path) { |
87 | return function(i) { | |
88 | var prev = (i == 0) ? path.length-1 : i-1; | |
89 | var next = (i == path.length-1) ? 0 : i+1; | |
90 | return nt3d.sub(path[next], path[prev]); | |
91 | }; | |
92 | }, | |
93 | shapenormals_from_path_and_extra_points: function(path, first_point, last_point) { | |
94 | return function(i) { | |
95 | var prev = (i == 0) ? first_point : path[i-1]; | |
96 | var next = (i == path.length-1) ? last_point : path[i+1]; | |
97 | return nt3d.sub(next, prev); | |
98 | }; | |
99 | }, | |
100 | shapenormals_from_path_and_first_and_last_normals: function(path, first_normal, last_normal) { | |
101 | return function(i) { | |
102 | if (i == 0) { return first_normal; } | |
103 | if (i == path.length-1) { return last_normal; } | |
104 | return nt3d.sub(path[i+1], path[i-1]); | |
105 | }; | |
106 | }, | |
7731ed7a SW |
107 | pathnormals_from_point: function(path, p) { |
108 | // Use this with any point that is not on any path tangent line | |
109 | var pathnormals = []; | |
110 | for (var i = 0; i < path.length; i++) { | |
111 | pathnormals.push(this.sub(path[i], p)); | |
112 | } | |
113 | return pathnormals; | |
114 | }, | |
08c25ec8 SW |
115 | to_function: function(thing, make_indexer) { |
116 | // If thing is a point, just yield thing every time. | |
117 | // If thing is a list of points && make_indexer, index into thing. | |
118 | // If thing is already a function, just return it. | |
119 | if (({}).toString.call(thing) === "[object Function]") { | |
120 | return thing; // Already a function | |
121 | } | |
122 | if (make_indexer && Array.isArray(thing[0])) { | |
123 | // Looks like a list of points. | |
124 | return function(i) { return thing[i]; } | |
125 | } | |
126 | return function() { return thing; } | |
127 | }, | |
0ee732b2 SW |
128 | extrude: function(path, shape, shapenormals, pathnormals) { |
129 | ||
2f26ede4 | 130 | var guts_result = this._extrude_guts(path, shape, shapenormals, pathnormals); |
94faa4e5 SW |
131 | // Add the end-caps |
132 | // XXX: This doesn't work if shape is not convex | |
133 | return guts_result.points.concat( | |
2f26ede4 SW |
134 | this.trianglefan(guts_result.first_loop.reverse()), |
135 | this.trianglefan(guts_result.last_loop)); | |
94faa4e5 SW |
136 | |
137 | }, | |
0ee732b2 | 138 | closed_extrude: function(path, shape, shapenormals, pathnormals) { |
2f26ede4 | 139 | var guts_result = this._extrude_guts(path, shape, shapenormals, pathnormals); |
94faa4e5 SW |
140 | // Stitch the ends together |
141 | return guts_result.points.concat( | |
2f26ede4 | 142 | this.closed_quadstrip(this.zip(guts_result.first_loop, guts_result.last_loop))); |
94faa4e5 | 143 | }, |
0ee732b2 | 144 | _extrude_guts: function(path, shape, shapenormals, pathnormals) { |
08c25ec8 SW |
145 | var shape_fun = this.to_function(shape, false); |
146 | var shapenormal_fun = this.to_function(shapenormals, true); | |
147 | var pathnormal_fun = this.to_function(pathnormals, true); | |
94faa4e5 SW |
148 | var result = { points: [] }; |
149 | var prev_loop; | |
150 | for (var i = 0; i < path.length; i++) { | |
08c25ec8 SW |
151 | var shapenormali = shapenormal_fun(i, path[i]); |
152 | var pathnormali = pathnormal_fun(i, path[i], shapenormali); | |
153 | ||
154 | // Fix pathnormali to be perfectly perpendicular to | |
155 | // shapenormali. pathnormali must be perpendicular to | |
156 | // shapenormali or the second rotation will take loop | |
157 | // back out of the shapenormali plane that the first | |
158 | // rotation so carefully placed it in. But, letting | |
159 | // callers be sloppy with the pathnormals can greatly | |
160 | // simplify generating them -- so much so that you can | |
161 | // often just pass a constant to use the same value | |
162 | // along the whole path. | |
163 | pathnormali = this.project_to_orthogonal(shapenormali, pathnormali); | |
164 | ||
165 | var shapei = shape_fun(i, path[i], shapenormali, pathnormali); | |
166 | ||
167 | // loop is shapei in 3d with (0,0) at path[i], shape's | |
168 | // z axis in the direction of shapenormali, and shape's | |
169 | // x axis in the direction of pathnormali. We tack | |
170 | // [1,0,0] onto the end as a hack to see where it ends | |
171 | // up after the first rotation. This is removed later. | |
172 | var loop = shapei.concat([[1,0,0]]); | |
2f6b97f8 | 173 | |
94faa4e5 SW |
174 | // This is done in three steps: |
175 | // 1. Rotate shape out of the xy plane so that [0,0,1] | |
08c25ec8 | 176 | // becomes shapenormali. This puts the shape in |
aceb2da8 | 177 | // the correct plane, but does not constrain its |
08c25ec8 SW |
178 | // rotation about shapenormali. |
179 | loop = this.rotate_onto(loop, [0,0,1], shapenormali); | |
aceb2da8 | 180 | var shapex = loop.pop(); |
2f6b97f8 | 181 | |
08c25ec8 SW |
182 | // 2. Rotate around shapenormali so that [1,0,0] |
183 | // becomes pathnormali. | |
184 | loop = this.rotate_onto(loop, shapex, pathnormali); | |
aceb2da8 SW |
185 | |
186 | // (This would probably be faster and more numerically stable | |
94faa4e5 | 187 | // if the two rotations were applied as one combined operation |
aceb2da8 | 188 | // rather than separate steps.) |
2f6b97f8 SW |
189 | |
190 | // 3. Translate to path[i]. | |
191 | loop = this.translate(loop, path[i]); | |
192 | ||
94faa4e5 SW |
193 | if (i == 0) { |
194 | result.first_loop = loop; | |
195 | } else { | |
2f26ede4 | 196 | result.points = result.points.concat(this.closed_quadstrip(this.zip(loop, prev_loop))); |
94faa4e5 SW |
197 | } |
198 | prev_loop = loop; | |
199 | } | |
200 | result.last_loop = prev_loop; | |
201 | return result; | |
202 | }, | |
203 | zip: function(a, b) { | |
204 | var result = []; | |
205 | if (a.length != b.length) { | |
206 | alert("Zip over different-sized inputs"); | |
207 | } | |
208 | for (var i = 0; i < a.length; i++) { | |
209 | result.push(a[i], b[i]); | |
210 | } | |
211 | return result; | |
212 | }, | |
213 | magnitude: function(a) { | |
214 | return Math.sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); | |
215 | }, | |
216 | unit: function(a) { | |
217 | return this.scale(a, 1 / this.magnitude(a)); | |
218 | }, | |
d82d3571 SW |
219 | sub: function(a, b) { |
220 | return [a[0] - b[0], | |
221 | a[1] - b[1], | |
222 | a[2] - b[2]]; | |
223 | }, | |
1e62819c SW |
224 | neg: function(a) { |
225 | return [-a[0], -a[1], -a[2]]; | |
226 | }, | |
94faa4e5 SW |
227 | dot: function(a, b) { |
228 | return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; | |
229 | }, | |
230 | scale: function(v, s) { // Scale vector v by scalar s | |
231 | return [s*v[0], s*v[1], s*v[2]]; | |
232 | }, | |
d82d3571 SW |
233 | cross: function(a, b) { |
234 | return [a[1]*b[2] - a[2]*b[1], | |
235 | a[2]*b[0] - a[0]*b[2], | |
236 | a[0]*b[1] - a[1]*b[0]]; | |
237 | }, | |
238 | normal: function(a, b, c) { | |
239 | return this.cross(this.sub(a, b), this.sub(b, c)); | |
240 | }, | |
94faa4e5 SW |
241 | project: function(a, b) { // Project b onto a |
242 | var a_magnitude = this.magnitude(a); | |
c92a9d3f | 243 | return this.scale(a, this.dot(a, b) / (a_magnitude * a_magnitude)); |
94faa4e5 | 244 | }, |
08c25ec8 SW |
245 | project_to_orthogonal: function(a, b) { |
246 | // The nearest thing to b that is orthogonal to a | |
247 | return this.sub(b, this.project(a, b)); | |
248 | }, | |
2f6b97f8 SW |
249 | translate: function(points, offset) { |
250 | var translated = []; | |
251 | for (var i = 0; i < points.length; i++) { | |
4a6f6f14 | 252 | translated[i] = this.translate_point(points[i], offset); |
2f6b97f8 SW |
253 | } |
254 | return translated; | |
94faa4e5 | 255 | }, |
4a6f6f14 SW |
256 | translate_point: function(point, offset) { |
257 | return [point[0] + offset[0], | |
258 | point[1] + offset[1], | |
259 | point[2] + offset[2]]; | |
260 | }, | |
94faa4e5 | 261 | angle_between: function(a, b) { // a and b must be unit vectors |
72eac64d SW |
262 | var the_dot = this.dot(a, b); |
263 | if (the_dot <= -1) { | |
264 | return Math.PI; | |
265 | } | |
266 | if (the_dot >= 1) { | |
267 | return 0; | |
268 | } | |
269 | return Math.acos(the_dot); | |
94faa4e5 | 270 | }, |
1e62819c | 271 | rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector |
94faa4e5 SW |
272 | // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/ |
273 | var cosangle = Math.cos(angle); | |
274 | var sinangle = Math.sin(angle); | |
2f6b97f8 SW |
275 | var rotated = []; |
276 | for (var i = 0; i < points.length; i++) { | |
277 | var p = points[i]; | |
278 | var tmp = this.dot(p, axis) * (1 - cosangle); | |
279 | rotated[i] = [ | |
280 | axis[0]*tmp + p[0]*cosangle + (-axis[2]*p[1] + axis[1]*p[2])*sinangle, | |
281 | axis[1]*tmp + p[1]*cosangle + ( axis[2]*p[0] - axis[0]*p[2])*sinangle, | |
282 | axis[2]*tmp + p[2]*cosangle + (-axis[1]*p[0] + axis[0]*p[1])*sinangle]; | |
283 | } | |
284 | return rotated; | |
94faa4e5 | 285 | }, |
aceb2da8 SW |
286 | rotate_onto: function(points, a, b) { |
287 | // Rotate points such that a (in points-space) maps onto b | |
288 | // by crossing a and b to get a rotation axis and using | |
289 | // angle_between to get a rotation angle. | |
290 | var angle = this.angle_between(this.unit(a), this.unit(b)); | |
291 | if (Math.abs(angle) < 1e-15) { | |
292 | // No siginificant rotation to perform. Bail to avoid | |
293 | // NaNs and numerical error | |
294 | return points; | |
295 | } | |
296 | var axis = this.unit(this.cross(a, b)); | |
297 | return this.rotate_about_origin(points, axis, angle); | |
298 | }, | |
1e62819c SW |
299 | rotate: function(points, center, axis, angle) { // axis must be a unit vector |
300 | return this.translate( | |
301 | this.rotate_about_origin( | |
302 | this.translate(points, this.neg(center)), | |
303 | axis, | |
304 | angle), | |
305 | center); | |
306 | }, | |
6e5e1759 SW |
307 | point_equal: function(a, b, epsilon) { |
308 | return Math.abs(a[0] - b[0]) < epsilon && | |
309 | Math.abs(a[1] - b[1]) < epsilon && | |
310 | Math.abs(a[2] - b[2]) < epsilon; | |
311 | }, | |
312 | degenerate_face_epsilon: 1e-10, | |
313 | is_degenerate: function(a, b, c) { | |
314 | return this.point_equal(a, b, this.degenerate_face_epsilon) || | |
315 | this.point_equal(b, c, this.degenerate_face_epsilon) || | |
316 | this.point_equal(c, a, this.degenerate_face_epsilon); | |
317 | }, | |
d82d3571 | 318 | go: function() { |
f72a4188 SW |
319 | // Remove any previous download links |
320 | var old_download_link = document.getElementById("nt3d_download"); | |
321 | if (old_download_link) { | |
322 | old_download_link.parentNode.removeChild(old_download_link); | |
323 | } | |
324 | ||
325 | // Continue in a callback, so that there's not a stale download | |
326 | // link hanging around while we process. | |
327 | setTimeout(function(the_this) { (function() { | |
328 | ||
d82d3571 SW |
329 | // Get params from form |
330 | var params = []; | |
331 | for (var i = 0; i < this.user_params.length; i++) { | |
ec5f883d SW |
332 | var as_string = this.form.elements["param"+i].value; |
333 | var as_num = +as_string; | |
334 | params[i] = isNaN(as_num) ? as_string : as_num; | |
d82d3571 SW |
335 | } |
336 | ||
337 | // Run user_function | |
338 | this.points = this.user_function.apply(null, params); | |
bc3b4319 SW |
339 | |
340 | // Do a little validation | |
d82d3571 SW |
341 | if (this.points.length % 3 != 0) { |
342 | alert("Points list length not divisble by 3!"); | |
343 | } | |
bc3b4319 SW |
344 | var nan_count = 0; |
345 | var nan_point_count = 0; | |
346 | var nan_face_count = 0; | |
6e5e1759 | 347 | for (var i = 0; i < this.points.length/3; i++) { |
bc3b4319 SW |
348 | var nan_in_face = false; |
349 | for (var j = 0; j < 3; j++) { | |
350 | var nan_in_point = false; | |
351 | for (var k = 0; k < 3; k++) { | |
352 | if (isNaN(this.points[i*3+j][k])) { | |
353 | nan_count++; | |
354 | nan_in_point = true; | |
355 | nan_in_face = true; | |
356 | } | |
357 | } | |
358 | if (nan_in_point) nan_point_count ++; | |
359 | } | |
360 | if (nan_in_face) nan_face_count ++; | |
361 | } | |
362 | if (nan_count != 0) { | |
34592f10 | 363 | alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (this.points.length/3)) + "% of faces)."); |
bc3b4319 | 364 | } |
d82d3571 | 365 | |
6e5e1759 SW |
366 | // Remove degenerate faces |
367 | var degenerate_face_count = 0; | |
368 | for (var i = 0; i < this.points.length/3; i++) { | |
369 | if (this.is_degenerate(this.points[i*3+0], | |
370 | this.points[i*3+1], | |
371 | this.points[i*3+2])) { | |
372 | this.points.splice(i*3, 3); | |
373 | i--; | |
374 | degenerate_face_count ++; | |
375 | } | |
376 | } | |
377 | if (degenerate_face_count != 0) { | |
378 | console.log("Removed " + degenerate_face_count + " degenerate faces"); | |
379 | } | |
380 | ||
d82d3571 SW |
381 | // Make STL |
382 | this.stl = "solid " + this.user_function.name + "\n"; | |
6e5e1759 | 383 | for (var i = 0; i < this.points.length/3; i++) { |
d82d3571 SW |
384 | var a = this.points[i*3+0]; |
385 | var b = this.points[i*3+1]; | |
386 | var c = this.points[i*3+2]; | |
387 | var normal = this.normal(a, b, c); | |
388 | this.stl += "facet normal " + normal[0] + " " + normal[1] + " " + normal[2] + "\n" + | |
389 | "outer loop\n" + | |
390 | "vertex " + a[0] + " " + a[1] + " " + a[2] + "\n"+ | |
391 | "vertex " + b[0] + " " + b[1] + " " + b[2] + "\n"+ | |
392 | "vertex " + c[0] + " " + c[1] + " " + c[2] + "\n"+ | |
393 | "endloop\n" + | |
394 | "endfacet\n"; | |
395 | } | |
396 | this.stl += "endsolid " + this.user_function.name + "\n"; | |
397 | ||
d82d3571 SW |
398 | |
399 | // Offer result as download | |
400 | var download_link = document.createElement("a"); | |
401 | download_link.appendChild(document.createTextNode("Download!")); | |
402 | download_link.setAttribute("id", "nt3d_download"); | |
4eea5cbf | 403 | download_link.setAttribute("style", "background-color: blue"); |
d82d3571 SW |
404 | download_link.setAttribute("download", this.user_function.name + ".stl"); |
405 | download_link.setAttribute("href", "data:application/sla," + encodeURIComponent(this.stl)); | |
406 | this.ui.appendChild(download_link); | |
4eea5cbf | 407 | setTimeout(function() { download_link.setAttribute("style", "-webkit-transition: background-color 0.4s; -moz-transition: background-color 0.4s; -o-transition: background-color 0.4s; -ms-transition: background-color 0.4s; transition: background-color 0.4s; background-color: inherit"); }, 0); |
f72a4188 SW |
408 | |
409 | }).call(the_this); }, 0, this); // (We were in a callback this whole time, remember?) | |
d82d3571 SW |
410 | }, |
411 | framework: function (f, params) { | |
412 | this.user_function = f; | |
413 | this.user_params = params; | |
414 | ||
415 | // Make the UI | |
416 | this.ui = document.getElementById("nt3dui"); | |
417 | if (!this.ui) { | |
418 | this.ui = document.createElement("div"); | |
419 | this.ui.setAttribute("id", "nt3dui"); | |
420 | document.body.appendChild(this.ui); | |
421 | } | |
422 | this.form = document.createElement("form"); | |
a26d0960 | 423 | this.form.setAttribute("onsubmit", "nt3d.go(); return false"); |
d82d3571 SW |
424 | this.ui.appendChild(this.form); |
425 | var table = document.createElement("table"); | |
426 | this.form.appendChild(table); | |
427 | var tr = document.createElement("tr"); | |
428 | table.appendChild(tr); | |
429 | var th = document.createElement("th"); | |
430 | th.appendChild(document.createTextNode("Variable")); | |
431 | tr.appendChild(th); | |
432 | th = document.createElement("th"); | |
433 | th.appendChild(document.createTextNode("Value")); | |
434 | tr.appendChild(th); | |
435 | for (var i = 0; i < params.length; i++) { | |
436 | tr = document.createElement("tr"); | |
437 | table.appendChild(tr); | |
438 | var td = document.createElement("td"); | |
439 | td.appendChild(document.createTextNode(params[i][0])); | |
440 | tr.appendChild(td); | |
441 | td = document.createElement("td"); | |
442 | var input = document.createElement("input"); | |
443 | input.setAttribute("name", "param" + i); | |
444 | input.setAttribute("value", params[i][1]); | |
445 | td.appendChild(input); | |
446 | tr.appendChild(td); | |
447 | } | |
448 | var go = document.createElement("input"); | |
449 | go.setAttribute("type", "button"); | |
450 | go.setAttribute("value", "Go!"); | |
451 | go.setAttribute("onclick", "nt3d.go()"); | |
452 | this.form.appendChild(go); | |
453 | } | |
454 | }; |